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Ben Zunica – Australian Mathematics Education Journal, 2023
Across nearly 20 years working as a secondary mathematics teacher, the author noticed two overarching goals that most teachers of mathematics consider to be important in their practice: (1) students knowing and understanding the content; and (2) students engaging with the learning and enjoying their time in class. However, in practice, attaining…
Descriptors: Expertise, Mathematics Teachers, Mathematics Instruction, Pedagogical Content Knowledge
James DiFranco – ProQuest LLC, 2023
The recent Next Generation Science Standards recommend students have increased opportunities engaging in modeling work scientists do. Science classroom tasks include simple inquiry compared to more complex authentic inquiry that closely resembles authentic science. Science fair participation presents students with the opportunity to engage in…
Descriptors: Science Instruction, Teaching Methods, Authentic Learning, Inquiry
Kevin McLaughlin – ProQuest LLC, 2023
The emerging impact of gamification in the field of education has generated several possible avenues for enhancing learning outcomes and raised a large number of as-yet unanswered questions as to the effectiveness of different gamification techniques in different contexts. This quantitative survey study examines the impact of gamification on…
Descriptors: Computer Science Education, Computer Security, Information Security, Game Based Learning
Kenneth N. Walker – ProQuest LLC, 2023
The narrative of Christopher Columbus symbolizes core values that are a part of America's national identity. However, the brave adventurism of the Columbus tale only tells part of the story. Historians have brought to light records about Columbus that include violence and enslavement of the Taino people, the principal inhabitants of the Caribbean…
Descriptors: Story Telling, Electronic Learning, Technology Uses in Education, Narration
Olson-Wyman, Samantha L. – ProQuest LLC, 2023
International schools, which are often rich with linguistic diversity, typically promote that proficiency in an accepted standard variety of English is the desired and favored outcome for students (Hayden & Thompson, 2016; Spiers, 2016). These schools, in part due to the teachers they employ, could be characterized as systems that promote…
Descriptors: International Schools, Language Variation, English (Second Language), Second Language Learning
Kuzat, Hanan – ProQuest LLC, 2023
Technology enables innovation in teaching and learning. Extant educational research has been focused on comparison between learning platforms, namely traditional and blended learning environments. The purpose of this study examined the differences between students' performance in a Blended and traditional college course and it compared the…
Descriptors: Blended Learning, Conventional Instruction, Comparative Analysis, Mathematics Education
Grøndahl Glavind, Johanne; Montes De Oca, Lis; Pechmann, Philipp; Brauner Sejersen, Dorthe; Iskov, Thomas – Journal of Further and Higher Education, 2023
Student-centred learning and teaching (SCLT) has become a widespread approach in higher education and is praised by students, educational researchers and policy makers alike. SCLT is believed to help students become self-directed learners by placing them at the centre of the learning process. Despite the central role currently ascribed to SCLT in…
Descriptors: Student Centered Learning, Teaching Methods, Learning Activities, Independent Study
Cun, Aijuan; Huang, Ting – Journal of Visual Literacy, 2023
There is limited research concerning the use of visual materials for academic learning in Chinese undergraduate international students' experiences of studying in the United States. To help address this gap, drawing upon theoretical perspectives on multimodality and a literature review on using visual resources, this article discusses the ways in…
Descriptors: Foreign Students, Visual Aids, Visual Literacy, Student Attitudes
Huang, Xiaoshan; Ruiz-Segura, Alejandra; Tan, Chengyi; Wang, Tingting; Sharma, Robin; Lajoie, Susanne P. – Information and Learning Sciences, 2023
Purpose: Social presence (SP), which refers to individuals' perception of others being engaged as "real people" in the same situation, is a crucial component in technology-rich learning environments (TREs). This study aims to identify major learning design, antecedents and outcomes of SP within TREs, and identify common findings from the…
Descriptors: Instructional Design, Educational Technology, Technology Uses in Education, Student Characteristics
Spadaro, Paul Michael – ProQuest LLC, 2023
The COVID-19 pandemic caused unprecedented disruption in education across the United States. Prior to the pandemic, students in third grade struggled with low reading proficiency, a difficulty that predicts persistent academic struggles, school dropout, and even delinquency. Districts in South Carolina and around the United States adapted to the…
Descriptors: Conventional Instruction, Blended Learning, Grade 3, Reading Achievement
Zhang, Wenlan; Lu, Meixing; Yang, Panpan – Psychology in the Schools, 2023
Reading literacy is the core component of Chinese literacy and the basic ability needed in students' personal development. From the experience of international curriculum and teaching reform, project-based learning is an important way to train students' core literacy. In this context, this paper explores the impact of project-based learning on…
Descriptors: Reading Skills, Literacy, Student Projects, Active Learning
Miosotis Hernandez – ProQuest LLC, 2023
This retrospective quasi-experimental design research compared student achievement of students in two active learning environments. One is referred to as Student Centered Active Learning Environment with Upside-Down Pedagogies (SCALE-UP), and the other is referred to as traditional classroom environments. Student final course grades of physics…
Descriptors: Educational Environment, Physics, Research Universities, Urban Universities
Increasing Math Knowledge in 3rd Grade: Evaluating Student Use & Teacher Perceptions of Imagine Math
Paoze Lee – ProQuest LLC, 2023
Students across the nation struggle with learning mathematics for a variety of reasons such as the abstract nature, there is only one correct answer and how math is foundational. With the recent increase in the use of digital programs, school districts across the nation have turned to digital math programs for math intervention and learning.…
Descriptors: Grade 3, Mathematics, Elementary School Mathematics, Game Based Learning
Agnes D. Garciano; Debbie Marie B. Verzosa; Ma. Louise Antonette N. De Las Peñas; Maria Alva Q. Aberin; Juan Carlo F. Mallari; Jumela F. Sarmiento; Mark Anthony C. Tolentino – International Association for Development of the Information Society, 2023
This paper discusses the "Just Keep Solving" apps that are designed based on deliberate practice model for developing mathematical skills. Features of deliberate practice include well-defined goals involving areas of weakness as determined by a knowledgeable other such as a teacher. The integration of game design features provides a…
Descriptors: Students, Student Centered Learning, Play, Electronic Learning
Pinara Black-Smith – ProQuest LLC, 2023
This qualitative case study was created to explore with experienced online adjunct faculty in higher education their perceptions of the ways they learned to stay competent within their discipline to continue to be proficient in their online instruction. Their experience teaching online ranged from five to 17 years and all participants taught…
Descriptors: Adjunct Faculty, Electronic Learning, Higher Education, Faculty Development

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