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Rosa, Mauricio; Lerman, Stephen – Educational Studies in Mathematics, 2011
This paper is drawn from a doctoral thesis (Rosa, 2008) that examines the relations established between the construction of online identities and the teaching and learning of the definite integral concept in an online learning course. The role-playing game (RPG) is played out through chat and calls for the creation of characters (online…
Descriptors: Electronic Learning, Mathematics Education, Mathematical Concepts, Role Playing
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Gillett, Jason – Journal of Educational Multimedia and Hypermedia, 2011
The purpose of my action research is to create meaningful virtual field trips that give students many of the same benefits as actual field trips. Since educational budget cuts are preventing students from participating in real field trips there needs to be an alternative way to deliver that content. I hope to demonstrate how I am improving my…
Descriptors: Field Trips, Action Research, Experiential Learning, Computer Simulation
Farrington, Jeanne – Performance Improvement Quarterly, 2011
When new media and delivery systems are introduced, they are often accompanied by claims that they provide increased learning. The temptation to ascribe learning powers to delivery systems is strong, as evidenced by repeated attempts over many decades to do so. A relatively new arrival, "serious games" are currently the recipient of much attention…
Descriptors: Delivery Systems, Web Sites, Electronic Publishing, Misconceptions
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Han, Insook; Black, John B. – Computers & Education, 2011
The purpose of this study was to investigate the effectiveness of a haptic augmented simulation in learning physics. The results indicate that haptic augmented simulations, both the force and kinesthetic and the purely kinesthetic simulations, were more effective than the equivalent non-haptic simulation in providing perceptual experiences and…
Descriptors: Feedback (Response), Elementary School Students, Physics, Simulation
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Landauer, Thomas K.; Kireyev, Kirill; Panaccione, Charles – Scientific Studies of Reading, 2011
A new metric, Word Maturity, estimates the development by individual students of knowledge of every word in a large corpus. The metric is constructed by Latent Semantic Analysis modeling of word knowledge as a function of the reading that a simulated learner has done and is calibrated by its developing closeness in information content to that of a…
Descriptors: Reading Research, Vocabulary Development, Semantics, Statistical Analysis
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Derevjanik, Mario; Badri, Solmaz; Barat, Robert – Chemical Engineering Education, 2011
This experiment and analysis offer an economic yet challenging semi-batch reactor experience. Household bleach is pumped at a controlled rate into a batch reactor containing pharmaceutical hydrogen peroxide solution. Batch temperature, product molecular oxygen, and the overall change in solution conductivity are metered. The reactor simulation…
Descriptors: Chemistry, Undergraduate Study, College Science, Science Laboratories
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Li, Ying; Rupp, Andre A. – Educational and Psychological Measurement, 2011
This study investigated the Type I error rate and power of the multivariate extension of the S - [chi][squared] statistic using unidimensional and multidimensional item response theory (UIRT and MIRT, respectively) models as well as full-information bifactor (FI-bifactor) models through simulation. Manipulated factors included test length, sample…
Descriptors: Test Length, Item Response Theory, Statistical Analysis, Error Patterns
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Downey, Steve – TechTrends: Linking Research and Practice to Improve Learning, 2011
Today virtual world instruction faces many of the same educational challenges faced by Web-based instruction during its infancy. There is a lot of jargon and visions of the future being bandied about, but as Hirumi et al. note in the May/June and July/August 2010 issues of "TechTrends" "there little understanding of how to apply" pedagogical…
Descriptors: Instructional Design, Video Games, Web Based Instruction, Computer Simulation
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Schuster, Christof; Yuan, Ke-Hai – Journal of Educational and Behavioral Statistics, 2011
Because of response disturbances such as guessing, cheating, or carelessness, item response models often can only approximate the "true" individual response probabilities. As a consequence, maximum-likelihood estimates of ability will be biased. Typically, the nature and extent to which response disturbances are present is unknown, and, therefore,…
Descriptors: Computation, Item Response Theory, Probability, Maximum Likelihood Statistics
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Huet, Michael; Jacobs, David M.; Camachon, Cyril; Missenard, Olivier; Gray, Rob; Montagne, Gilles – Journal of Experimental Psychology: Human Perception and Performance, 2011
The present study reports two experiments in which a total of 20 participants without prior flight experience practiced the final approach phase in a fixed-base simulator. All participants received self-controlled concurrent feedback during 180 practice trials. Experiment 1 shows that participants learn more quickly under variable practice…
Descriptors: Feedback (Response), Simulation, Learning Disabilities, Science Education
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Eden, S.; Bezer, M. – European Journal of Special Needs Education, 2011
The research examined the effect of an intervention program employing 3D immersive virtual reality (IVR), which focused on the perception of sequential time, on the mediation level and behavioural aspects of children with intellectual disability (ID). The intervention is based on the mediated learning experience (MLE) theory, which refers the…
Descriptors: Children, Adolescents, Young Adults, Mental Retardation
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Fuller, Boyd W.; Vu, Khuong Minh – Journal of Policy Analysis and Management, 2011
The prisoner's dilemma and stag hunt games, as well as the apparent benefits of collaboration, have motivated governments to promote more frequent and effective collaboration through a variety of policy approaches. Sometimes, multiple kinds of policies are applied concurrently, and yet little is understood about how these policies might interact…
Descriptors: Game Theory, Decision Making, Cooperation, Computer Simulation
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van de Schoot, Rens; Strohmeier, Dagmar – International Journal of Behavioral Development, 2011
In the present paper, the application of a parametric bootstrap procedure, as described by van de Schoot, Hoijtink, and Dekovic (2010), will be applied to demonstrate that a direct test of an informative hypothesis offers more informative results compared to testing traditional null hypotheses against catch-all rivals. Also, more power can be…
Descriptors: Investigations, Simulation, Testing, Hypothesis Testing
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Jenkins, Shannon – PS: Political Science and Politics, 2010
Both service learning and simulations have been shown to positively impact student outcomes, but they are not often used together. This article examines how to effectively combine these active learning styles to reap the benefits of both. After examining a case in which the two were combined and the impact this approach had on student evaluations…
Descriptors: Service Learning, Simulation, Active Learning, Student Evaluation
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Gardner, Mark R.; Potts, Rosalind – Brain and Cognition, 2010
In motor tasks, subgroups of lefthanders have been shown to differ in the distribution of attention about their own bodies. The present experiment examined whether similar attentional biases also apply when processing observed bodies. Sixteen right handers (RHs), 22 consistent left handers (CLHs) and 11 relatively ambidextrous inconsistent left…
Descriptors: Handedness, Attention, Bias, Human Body
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