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Owen, Renee – Adult Learning, 2021
Implicit bias classes have become a common practice with the aim of creating more inclusive work and learning environments. Such classes are aimed at helping individuals identify unconscious habits of mind and behaviors around race, which can be a disorienting experience. By seeing such classes through the lens of transformative learning theory,…
Descriptors: Metacognition, Transformative Learning, Racial Bias, Job Training
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Mangaroska, Katerina; Vesin, Boban; Kostakos, Vassilis; Brusilovsky, Peter; Giannakos, Michail N. – IEEE Transactions on Learning Technologies, 2021
With the wide expansion of distributed learning environments the way we learn became more diverse than ever. This poses an opportunity to incorporate different data sources of learning traces that can offer broader insights into learner behavior and the intricacies of the learning process. We argue that combining analytics across different…
Descriptors: Learning Analytics, Electronic Learning, Educational Technology, Instructional Design
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Langton, Philip D.; MacMillan, Frances M.; Palmer, Zoe J. – Advances in Physiology Education, 2021
We describe an inquiry activity that aims to develop students' ability to interpret findings that span whole body systems and so encourage the integration of knowledge. The scenario we choose was the physiological challenge posed by diarrhea and the physiological mechanisms that underpin oral rehydration therapy. Before the staff-facilitated…
Descriptors: Cooperative Learning, Problem Solving, Physiology, Medical Services
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Nasir, Jauwairia; Kothiyal, Aditi; Bruno, Barbara; Dillenbourg, Pierre – International Journal of Computer-Supported Collaborative Learning, 2021
Understanding the way learners engage with learning technologies, and its relation with their learning, is crucial for motivating design of effective learning interventions. Assessing the learners' state of engagement, however, is non-trivial. Research suggests that performance is not always a good indicator of learning, especially with open-ended…
Descriptors: Profiles, Student Behavior, Cooperative Learning, Constructivism (Learning)
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Kahlenberg, Susan G.; Shanker, Adrian – Communication Teacher, 2021
Courses: This semester-long project is suited for instructors teaching communication courses in health communication, advanced persuasion, applied communication, and media literacy. The pedagogical design features service-learning and integrative-learning (IL) approaches. Objectives: (1) adapt and apply various perspectives learned in the course…
Descriptors: Service Learning, Integrated Activities, Advocacy, Nonprofit Organizations
Peterson, Jean Sunde; Peters, Daniel B. – Free Spirit Publishing, 2021
Many bright and gifted kids do not feel understood or supported. For adults wanting to change that, "Bright, Complex Kids" provides guidance for gaining entrance to their internal world. This practical and easy-to-use field guide includes ideas for how and why to: (1) listen and respond; (2) self-monitor adult biases; (3) avoid…
Descriptors: Social Emotional Learning, Child Development, Interpersonal Competence, Bias
Jaleel, Sajna; Joseph, Styne – Online Submission, 2021
The COVID-19 pandemic is one of the biggest crises faced by education systems and humanity in the recent past. The education process was interrupted due to the closure of schools and the children are educated from home. These closures across countries affect more than 90% of the student population in the world (Aytaç, T. 2021). Online learning is…
Descriptors: Blended Learning, Electronic Learning, Instructional Innovation, COVID-19
Horne, Sara Marie – ProQuest LLC, 2021
This study explores the learning theories communities of practice (Lave & Wenger, 1991) and transformative learning theory (Mezirow, 1978) in the context of mentor teaching. The landscape of teacher education preparation programs is shifting its focus to practice-based teacher education, with the inclusion of high-leverage teaching practices.…
Descriptors: Mentors, Beginning Teachers, Learning Theories, Communities of Practice
Yaser Rezk – ProQuest LLC, 2021
Instructor feedback strategies play a key role in the learning acquisition process, especially in online environments. In addition, educational improvement and reform cannot occur without timely and effective assessment approaches. This study, grounded on Bandura's 1967 "self-efficacy and social cognitive theory," focused on identifying…
Descriptors: Learning Processes, Feedback (Response), Electronic Learning, Evaluation Methods
Majed M. Ali – ProQuest LLC, 2021
The focus of this study is to explore graduate students' understanding of time management in online learning environments. The study also explores how the graduate students perceive and prefer to receive regularity of learning feedback. Specifically, an exploratory study was conducted following a sequential mixed methods design, dominated by a…
Descriptors: Graduate Students, Student Attitudes, Preferences, Time Management
Sajjad Bahrami – ProQuest LLC, 2021
In this thesis, we incorporate information theory into statistical signal processing and machine learning in order to achieve robust learning in presence of outliers (or generally in environments with non-Gaussian structure). In other words, by incorporating information theory especially when structure of environment is non-Gaussian, the…
Descriptors: Electronic Learning, Artificial Intelligence, Algorithms, Information Networks
Diego Catalan Molina – ProQuest LLC, 2021
One of the main challenges in intervention research today is understanding who benefits from universal school programs. Partly, this challenge involves capturing the diversity of experiences, needs, and traits in across students that may explain "who benefits" from interventions. Here, we studied "motivation profiles" (i.e.,…
Descriptors: Social Emotional Learning, Student Motivation, Goal Orientation, Intervention
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Kurt D. Squire – International Journal of Designs for Learning, 2021
At Play in the Cosmos is a game for University-level Astronomy courses. Designed as a collaboration between the Games + Learning + Society Center, an academic center at the University of Wisconsin-Madison, and Norton & Company, Cosmos is intended to support a "game-first" model of curriculum in which students play the game before…
Descriptors: Astronomy, Game Based Learning, Learning Activities, Design
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Schmidt, Henk G.; Mamede, Silvia – Advances in Health Sciences Education, 2020
In this article, the contributions of cognitive psychology to research and development of medical education are assessed. The cognitive psychology of learning consists of activation of prior knowledge while processing new information and elaboration on the resulting new knowledge to facilitate storing in long-term memory. This process is limited…
Descriptors: Cognitive Psychology, Medical Education, Educational Research, Educational Change
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Goria, Cecilia; Guetta, Lea – Research-publishing.net, 2020
The design of innovative learning spaces currently affects different educational sectors, including university teaching and learning. A parallel can be identified between the weakening of the specialisation of spaces for formal, informal, life-long learning, social interaction, and leisure and the blurring of the boundaries between work/learning…
Descriptors: Space Utilization, Multilingualism, Interaction, Technology Integration
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