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Serdar Tülüce, Hande; Çeçen, Sevdeger – Educational Sciences: Theory and Practice, 2016
This study aims to explore the role of school-based practicum in promoting pre-service English language teachers' professional development through the use of a longitudinal design in combination with qualitative methods. To achieve this aim, pre-service teachers were asked to successively reflect on video-recordings of their micro-lessons in their…
Descriptors: Foreign Countries, Practicums, Preservice Teacher Education, Preservice Teachers
Lee, Kwang-Soon; Kim, Bong-Gyu – Educational Technology & Society, 2016
This study explores the positive learning effect of formulating English sentences via Social Network Service (SNS; "Kakao-Talk") on less proficient L2 university students' (LPSs') writing, when the application is utilized as a tool to link in and out-of class activities in a multimodal-learning environment. Its objective is also to…
Descriptors: Social Networks, Writing Instruction, English (Second Language), Second Language Learning
Pellas, Nikolaos; Peroutseas, Efstratios – Journal of Educational Computing Research, 2016
While pedagogical and technological affordances of three-dimensional (3D) multiuser virtual worlds in various educational disciplines are largely well-known, a study about their effect on high school students' engagement in introductory programming courses is still lacking. This case study presents students' opinions about their participation in a…
Descriptors: High School Students, Educational Games, Computer Simulation, Simulated Environment
Cochran, William Kenneth, Jr. – ProQuest LLC, 2009
High performance, massively-parallel multi-physics simulations are built on efficient mesh data structures. Most data structures are designed from the bottom up, focusing on the implementation of linear algebra routines. In this thesis, we explore a top-down approach to design, evaluating the various needs of many aspects of simulation, not just…
Descriptors: Data, Computer Simulation, Matrices, Algebra
Stefanutti, Luca; Robusto, Egidio – Psychometrika, 2009
In the Basic Local Independence Model (BLIM) of Doignon and Falmagne ("Knowledge Spaces," Springer, Berlin, 1999), the probabilistic relationship between the latent knowledge states and the observable response patterns is established by the introduction of a pair of parameters for each of the problems: a lucky guess probability and a careless…
Descriptors: Simulation, Cognitive Structures, Computation, Probability
Ney, Muriel; Gonçalves, Celso; Balacheff, Nicolas – IEEE Transactions on Learning Technologies, 2014
Simulation games are games for learning based on a reference in the real world. We propose a model for authenticity in this context as a result of a compromise among learning, playing and realism. In the health game used to apply this model, students interact with characters in the game through phone messages, mail messages, SMS and video.…
Descriptors: Heuristics, Computer Simulation, Video Games, Models
Sneider, Cary; Stephenson, Chris; Schafer, Bruce; Flick, Larry – Science Teacher, 2014
A "Framework for K-12 Science Education" identified eight practices as "essential elements of the K-12 science and engineering curriculum" (NRC 2012, p. 49). Most of the practices, such as Developing and Using Models, Planning and Carrying Out Investigations, and Analyzing and Interpreting Data, are well known among science…
Descriptors: High School Students, Secondary School Science, Thinking Skills, Computation
Symons, Douglas K.; Smith, Kathleen H. – Psychology Learning and Teaching, 2014
Students are very familiar with digital media and computers. The aim of this study was to take advantage of this skill-set and examine evidence of psychological engagement in a personalized web-based learning experience, given the more general interest in student engagement of students in Higher Education. In this study, 117 students each raised…
Descriptors: Evidence, Web Based Instruction, Learning Experience, Learner Engagement
Pietzner, Verena – EURASIA Journal of Mathematics, Science & Technology Education, 2014
Currently not many people would doubt that computers play an essential role in both public and private life in many countries. However, somewhat surprisingly, evidence of computer use is difficult to find in German state schools although other countries have managed to implement computer-based teaching and learning in their schools. This paper…
Descriptors: Foreign Countries, Science Instruction, Teaching Methods, Computer Assisted Instruction
Waight, Noemi; Liu, Xiufeng; Gregorius, Roberto Ma.; Smith, Erica; Park, Mihwa – International Journal of Science Education, 2014
This paper reports on a case study of an immersive and integrated multi-instructional approach (namely computer-based model introduction and connection with content; facilitation of individual student exploration guided by exploratory worksheet; use of associated differentiated labs and use of model-based assessments) in the implementation of…
Descriptors: Case Studies, Science Instruction, Computer Assisted Instruction, Chemistry
Jones, M. Gail; Childers, Gina; Emig, Brandon; Chevrier, Joël; Tan, Hong; Stevens, Vanessa; List, Jonathan – Journal of Visual Impairment & Blindness, 2014
Traditional science instruction is typically reliant on visual modes of learning, such as textbooks and graphs. Furthermore, since science instruction is often heavily dependent upon visual cues, students with visual impairment often do not have access to the same educational opportunities in most science classes (Jones, Minogue, Oppewal, Cook,…
Descriptors: Visual Impairments, Blindness, Science Instruction, Teaching Methods
Schofield, Damian – Journal of Information Technology Education: Research, 2014
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online vir-tual environments. This technology has been used to generate a range of interactive Virtual Real-ity (VR) learning environments across a spectrum of…
Descriptors: Guidelines, Games, Engineering Technology, Virtual Classrooms
Khaled, Anne; Gulikers, Judith; Biemans, Harm; van der Wel, Marjan; Mulder, Martin – Journal of Vocational Education and Training, 2014
The intentions with which hands-on simulations are used in vocational education are not always clear. Also, pedagogical-didactic approaches in hands-on simulations are not well conceptualised from a learning theory perspective. This makes it difficult to pinpoint the added value that hands-on simulations can have in an innovative vocational…
Descriptors: Vocational Education, Competence, Educational Innovation, Curriculum Development
Lynch, Robert G.; Oakford, Patrick – Center for American Progress, 2014
Our nation is currently experiencing growing levels of income and wealth inequality, which are contributing to longstanding racial and ethnic gaps in education outcomes and other areas. This report quantifies the economic benefits of closing one of the most harmful racial and ethnic gaps: the educational achievement gap that exists between black…
Descriptors: Achievement Gap, Economic Impact, African American Students, Hispanic American Students
McCormick, Kiyan – ProQuest LLC, 2014
Simulated learning experiences using high-fidelity human patient simulators (HPS) are increasingly being integrated into baccalaureate nursing programs. Thus, the purpose of this study was to examine relationships among learning style, critical thinking disposition, critical thinking, and clinical judgment during high-fidelity human patient…
Descriptors: Cognitive Style, Critical Thinking, Personality, Clinical Diagnosis

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