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Pelet, Jean-Eric; Lecat, Benoît – International Journal of Virtual and Personal Learning Environments, 2012
The authors' research examines the effectiveness of a web-based virtual learning environment (VLE) in the context of management studies. This article provides two main contributions. First, an exploratory study introduces and describes the concept of VLE applied to the training of seven students in an "interactivity design" (IS) course.…
Descriptors: Computer Simulation, Teaching Methods, Business Administration Education, Web Based Instruction
Dracup, Mary – Journal of Learning Design, 2012
Online role plays, as they are designed for use in higher education in Australia and internationally, are active and authentic learning activities (Wills, Leigh & Ip, 2011). In online role plays, students take a character role in developing a story that serves as a metaphor for real-life experience in order to develop a potentially wide range…
Descriptors: Foreign Countries, Higher Education, Role Playing, News Media
Raviolo, Andres – Journal of Chemical Education, 2012
A simple, conceptual method is described for using the spreadsheet scroll bar to find the composition of a system at chemical equilibrium. Simulation of any kind of chemical equilibrium can be carried out using this method, and the effects of different disturbances can be predicted. This simulation, which can be used in general chemistry…
Descriptors: Chemistry, Algebra, Misconceptions, Science Instruction
Phillips, Vicki; Popovic, Zoran – Phi Delta Kappan, 2012
There is increasing evidence that games provide good learning environments, particularly in their ability to drive tenacity and intrinsic motivation, two key characteristics needed for student success. Advancing technology now enables games to also serve as assessments with real-time data that gives teachers the ability to have immediate…
Descriptors: Educational Technology, Motivation, Individualized Instruction, Games
Goldhaber, Dan; Chaplin, Duncan – Center for Education Data & Research, 2012
In a provocative and influential paper, Jesse Rothstein (2010) finds that standard value added models (VAMs) suggest implausible future teacher effects on past student achievement, a finding that obviously cannot be viewed as causal. This is the basis of a falsification test (the Rothstein falsification test) that appears to indicate bias in VAM…
Descriptors: School Effectiveness, Teacher Effectiveness, Achievement Gains, Statistical Bias
Doerr, Helen M.; Arleback, Jonas B.; O'Neil, AnnMarie H. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2012
While computing technologies are widely available in secondary schools, these technologies have had only limited impact on changing classroom practices. Partly, this can be attributed to an underdeveloped understanding of the role of the teacher in engaging in classroom practices that can support student learning with technology. In this study, we…
Descriptors: Teaching Methods, Academic Achievement, Secondary School Mathematics, Technology Uses in Education
Education Resource Strategies, 2012
"School Budget Hold'em" is a game designed to help school districts rethink their budgeting process. It evolved out of Education Resource Strategies' (ERS) experience working with large urban districts around the country. "School Budget Hold'em" offers a completely new approach--one that can turn the budgeting process into a long-term visioning…
Descriptors: Budgeting, Central Office Administrators, School Districts, Games
Berns, Anke; Gonzalez-Pardo, Antonio; Camacho, David – European Association for Computer-Assisted Language Learning (EUROCALL), 2012
This paper focuses on the development of videogame-like applications in a 3D virtual environment as a complement to the face-to-face teaching and learning. With the changing role of teaching and learning and the increasing use of "blended learning," instructors are increasingly expected to explore new ways to attend to the needs of their…
Descriptors: Blended Learning, Educational Technology, Online Courses, Virtual Classrooms
Hepler, Teri J.; Feltz, Deborah L. – Research Quarterly for Exercise and Sport, 2012
The purpose of this study was to examine the relationship between decision-making self-efficacy and decision-making performance in sport. Undergraduate students (N = 78) performed 10 trials of a decision-making task in baseball. Self-efficacy was measured before performing each trial. Decision-making performance was assessed by decision speed and…
Descriptors: Self Efficacy, Team Sports, Path Analysis, Undergraduate Students
Owens, Trevor – Cultural Studies of Science Education, 2012
The 2008 commercial video game "Spore" allowed more than a million players to design their own life forms. Starting from single-celled organisms players played through a caricature of natural history. Press coverage of the game's release offer two frames for thinking about the implications of the game. Some scientists and educators saw the game as…
Descriptors: Educational Games, Video Games, Science Interests, Community
Kieftenbeld, Vincent; Natesan, Prathiba – Applied Psychological Measurement, 2012
Markov chain Monte Carlo (MCMC) methods enable a fully Bayesian approach to parameter estimation of item response models. In this simulation study, the authors compared the recovery of graded response model parameters using marginal maximum likelihood (MML) and Gibbs sampling (MCMC) under various latent trait distributions, test lengths, and…
Descriptors: Test Length, Markov Processes, Item Response Theory, Monte Carlo Methods
Kalloo, Vani; Mohan, Permanand – Electronic Journal of e-Learning, 2012
A mobile learning research project was conducted in Trinidad and Tobago to determine if mobile learning can assist high school students in learning mathematics. Several innovative techniques were used in this research to address the problem of high failure rates of mathematics in high schools in the Caribbean. A mobile learning application was…
Descriptors: Electronic Learning, Mathematics Curriculum, Student Attitudes, Learning Strategies
Roberts, Ashley – Journal of Career and Technical Education, 2012
Health care is constantly evolving. Health care professionals and the educators responsible for training those professionals need efficient ways to a) assure new information is getting across to the students and/or professionals, b) relay all new and previous information in a timely manner, and c) correctly utilize the information gathered and…
Descriptors: Health Services, Lecture Method, Change Strategies, Educational Strategies
Sinha, Shilpi; Bryzzheva, Lyudmila – Educational Studies: Journal of the American Educational Studies Association, 2012
Students often find themselves disconnected from foundations courses such as Philosophy of Education, citing the abstract nature of some of the ideas studied and a perceived disconnect from practical issues. Moreover, the place/space of the university classroom itself can be seen to contribute to students' disengagement and stunting of their…
Descriptors: Theory Practice Relationship, Educational Philosophy, Learner Engagement, Critical Thinking
van Schaik, P.; Martin, S.; Vallance, M. – Journal of Computer Assisted Learning, 2012
In contexts other than immersive virtual environments, theoretical and empirical work has identified flow experience as a major factor in learning and human-computer interaction. Flow is defined as a "holistic sensation that people feel when they act with total involvement". We applied the concept of flow to modeling the experience of…
Descriptors: Structural Equation Models, Interaction, Problem Solving, Psychometrics

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