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Wang, Wen-Chung; Jin, Kuan-Yu – Educational and Psychological Measurement, 2010
In this study, the authors extend the standard item response model with internal restrictions on item difficulty (MIRID) to fit polytomous items using cumulative logits and adjacent-category logits. Moreover, the new model incorporates discrimination parameters and is rooted in a multilevel framework. It is a nonlinear mixed model so that existing…
Descriptors: Difficulty Level, Test Items, Item Response Theory, Generalization
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Lawson, Larry L.; Lawson, Catherine L. – Simulation & Gaming, 2010
Experimental research in business and economics has exploded in recent years in both laboratory and field settings. The generality of findings from field experiments is limited by the specificity of the experimental environment. Laboratory studies, on the other hand, are criticized for being devoid of the contextual cues that may indicate to…
Descriptors: Video Games, Computer Simulation, Experiments, Research Methodology
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Essid, Hedi; Ouellette, Pierre; Vigeant, Stephane – Economics of Education Review, 2010
The objective of this paper is to measure the efficiency of high schools in Tunisia. We use a statistical data envelopment analysis (DEA)-bootstrap approach with quasi-fixed inputs to estimate the precision of our measure. To do so, we developed a statistical model serving as the foundation of the data generation process (DGP). The DGP is…
Descriptors: High Schools, Intervals, Statistical Data, Foreign Countries
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Klauer, Karl Christoph – Psychometrika, 2010
Multinomial processing tree models are widely used in many areas of psychology. A hierarchical extension of the model class is proposed, using a multivariate normal distribution of person-level parameters with the mean and covariance matrix to be estimated from the data. The hierarchical model allows one to take variability between persons into…
Descriptors: Simulation, Bayesian Statistics, Computation, Models
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Gallis, Michael R. – Physics Teacher, 2010
This paper discusses the use of video analysis software and computer-generated animations for student activities. The use of artificial video affords the opportunity for students to study phenomena for which a real video may not be easy or even possible to procure, using analysis software with which the students are already familiar. We will…
Descriptors: Computer Software, Video Technology, Animation, Computer Simulation
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Liu, T.-C.; Lin, Y.-C.; Kinshuk – Journal of Computer Assisted Learning, 2010
Simulation-based computer assisted learning (CAL) is recommended to help students understand important statistical concepts, although the current systems are still far from ideal. Simulation-Assisted Learning Statistics (SALS) is a simulation-based CAL that is developed with a learning model that is based on cognitive conflict theory to correct…
Descriptors: Experimental Groups, Computer Assisted Instruction, Lecture Method, Misconceptions
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Hallyburton, Chad L.; Lunsford, Eddie – Bioscene: Journal of College Biology Teaching, 2013
The history of learning biology through distance education is documented. A review of terminology and unique problems associated with biology instruction is presented. Using published research and their own teaching experience, the authors present recommendations and best practices for managing biology in distance-based formats. They offer ideas…
Descriptors: Biology, Science Instruction, Distance Education, Educational History
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Lamb, Richard L.; Annetta, Len – Journal of Science Education and Technology, 2013
The purpose of the study was to review the efficacy of online chemistry simulations in a high school chemistry class and provide discussion of the factors that may affect student learning. The sample consisted of 351 high school students exposed to online simulations. Researchers administered a pretest, intermediate test and posttest to measure…
Descriptors: Instructional Effectiveness, Chemistry, Science Instruction, Learning Modules
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Islas Sedano, Carolina; Leendertz, Verona; Vinni, Mikko; Sutinen, Erkki; Ellis, Suria – Simulation & Gaming, 2013
A Hypercontextualized Game (HCG) is a locally designed game that supports its players in gathering context-specific information and in-depth understanding and knowledge regarding the context of a site. LIEKSAMYST, an exciting mobile application, with which visitors can play various games based on stories, was originally developed for the open-air…
Descriptors: Games, Design, Telecommunications, Handheld Devices
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Colwell, Cynthia M. – International Journal of Music Education, 2013
The purpose of this study was to examine the impact of disability simulations on the attitudes of individuals who will be working with children with special needs in music settings and to compare these attitudes between student music therapists and pre-service music educators. Each participant completed a questionnaire on the first day of class…
Descriptors: Assistive Technology, Music Education, Measures (Individuals), Visual Impairments
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Vavasseur, Cynthia B.; Hebert, Courtney R.; Naquin, Tobey S. – Journal of Service-Learning in Higher Education, 2013
This study details the experiences from a pilot program aimed at virtually pairing pre-service teacher education candidates with fifth-grade students for the purposes of raising achievement and creating meaningful field experiences. Researchers paired the difficulties of traditional field experiences with the difficulties in vocabulary…
Descriptors: Preservice Teachers, Computer Simulation, Grade 5, Elementary School Students
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Takewa, Mika – Research-publishing.net, 2013
This report presents how the learning technologies Discussion Board and PaperShow are incorporated into postgraduate translation modules by means of observing their impact on students' learning. Initially and mainly for administrative reasons as well as being encouraged to make use of the university's virtual learning environment (VLE), I set up…
Descriptors: Translation, Second Language Learning, Second Language Instruction, Computer Simulation
Snyder, Lawrence – ProQuest LLC, 2013
An analysis of data from the Community College Survey of Student Engagement and multiyear analysis of pretest/posttest scores in introductory criminal justice courses revealed there was a systemic decline in student engagement and achievement. Because of this analysis, a commercial virtual learning tool (CJI) that purported great success in…
Descriptors: Community Colleges, Two Year College Students, Instructional Effectiveness, Virtual Classrooms
Dodds, Heather E. – ProQuest LLC, 2013
Online education has grown into a part of the educational market answering the demand for learning at the learner's choice of time and place. Inquiry skills such as observing, questioning, collecting data, and devising fair experiments are an essential element of 21st-century online science coursework. Virtual immersive worlds such as Second Life…
Descriptors: Online Courses, Inquiry, Simulated Environment, Computer Simulation
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Norris, Dawn R. – Teaching Sociology, 2013
Simulation games can help overcome student resistance to thinking structurally about social class inequality, meritocracy, and mobility. Most inequality simulations focus solely on economic inequality and omit social and cultural capital, both of which contribute to social class reproduction. Using a pretest/posttest design, the current study…
Descriptors: Simulation, Games, Social Stratification, Social Class
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