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Zaheer, Shazia; Butt, Saad M.; Anatolyevna, Gnevasheva Vera; Salmani, Hosna – International Journal of Evaluation and Research in Education, 2018
This article aims to outline different pedagogical strategies with applications (apps) in the classroom. Every year the use of mobile devices like tablets and smartphones increases. At the same time, applications are being developed to meet this demand. It is therefore essential that educators investigate their use as a motivational technological…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Komppa, Johanna; Kotilainen, Lari – Research-publishing.net, 2018
This paper discusses the possibilities for Mobile-Assisted Language Learning (MALL) in the workplace. We present an on-going project on developing a language learning application Appla and report on a pilot study of its use. The Appla application is based on speech recognition: it records and transcribes the ongoing interaction the language…
Descriptors: Workplace Learning, Telecommunications, Handheld Devices, Educational Technology
Koomson, William Kofi – International Association for Development of the Information Society, 2018
This paper describes an ongoing research study, which began in January 2017, about how to create an effective distance learning program in a hybrid mode that integrates WhatsApp Messenger as the learning platform for students who live in Ghana's remote areas where Internet connectivity and electrical power supply are limited. Qualitative approach…
Descriptors: Electronic Learning, Handheld Devices, Computer Oriented Programs, Computer Mediated Communication
Yanghee Kim; Diantha Smith – International Journal of Designs for Learning, 2018
This paper presents a vignette of our development of a robot-based app sponsored by the corporation producing the robot. The discussion in this paper begins with the affordances of humanoid robots that enable transformative pedagogical approaches to address children's needs. Next, we present our design case, where we develop a humanoid robot-based…
Descriptors: Instructional Design, Young Children, Robotics, Computer Oriented Programs
Jian Cheng – Grantee Submission, 2018
We discuss the real-time scoring logic for a self-administered oral reading assessment on mobile devices (Moby.Read) to measure the three components of children's oral reading fluency skills: words correct per minute, expression and comprehension. Critical techniques that make the assessment real-time on-device are discussed in detail. We propose…
Descriptors: Scoring, Oral Reading, Reading Fluency, Reading Comprehension
Howard, Julie; Dorgo, Sandor; Salvatore, Anthony; Boyle, Jason B. – Journal of Physical Education, Recreation & Dance, 2019
Concussions continue to be an injury that is confusing for healthcare professionals, athletes and parents alike. This confusion stems from the fact that not every concussion presents or resolves in the same way. What is known, however, is that coaches must have appropriate screening and identifying practices in place for every athlete at every…
Descriptors: Computer Oriented Programs, Handheld Devices, Computer Uses in Education, Head Injuries
Ghalebandi, S. Ghazal; Noorhidawati, A. – Journal of Educational Computing Research, 2019
Traditional definitions of reading seem inadequate in today's world as children encounter and interact with electronic screen-based reading using handheld devices such as tablets, smart phones, and so on. This study builds upon the context of reading engagement for pleasure and targets Malaysian bilingual children at the early stage of learning to…
Descriptors: Recreational Reading, Electronic Publishing, Handheld Devices, Telecommunications
Hingle, Melanie; Patrick, Heather; Sacher, Paul M.; Sweet, Cynthia Castro – Health Education & Behavior, 2019
A decade after the first health app became available, the field of digital health has produced a range of health behavior insights and an expanding product portfolio. Despite sustained interest and growth fueled by academic and industry interests, the impact of digital health on health behavior change and related outcomes has been limited. This…
Descriptors: School Business Relationship, Industry, Behavioral Sciences, Information Technology
Akinola, Motolani; Hebert, Luciana E.; Hill, Brandon J.; Quinn, Michael; Holl, Jane L.; Whitaker, Amy K.; Gilliam, Melissa L. – Health Education & Behavior, 2019
Young African American and Latina women aged 15 to 24 are more likely to adopt short-acting forms of contraception over long-acting reversible contraception. Mobile applications and other forms of digital media may be useful for providing adolescents with information about sexual and reproductive health both inside and outside of the health care…
Descriptors: African Americans, Hispanic Americans, Adolescents, Young Adults
Purba, Siska Wati Dewi; Hwang, Wu-Yuin; Pao, Shih-Chun; Ma, Zhao-Heng – Educational Technology & Society, 2019
This study developed a mobile app called Ubiquitous-Physics (U-Physics), which helps students explore inclined plane phenomena in authentic contexts and consolidates their physics learning in everyday contexts. The study investigated inquiry behaviors such as interpreting graphs, applying formulas, drawing conclusions, and peer sharing, and how…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Physics
Bates, Celeste C. – Kappa Delta Pi Record, 2016
Enhance a long-standing tradition of paper-based coaching notes with digital apps to record anecdotes and observations that support professional development.
Descriptors: Notetaking, Faculty Development, Technology Uses in Education, Computer Oriented Programs
Guernsey, Lisa; Levine, Michael H. – American Educator, 2016
Young children today are gaining access to a dizzying array of apps, games, and videos. With all of this digital media at their fingertips, two urgent questions have emerged in preschools and elementary schools: Could technology interfere with the way children learn to read? Or could it help? While questions continue to arise about the challenges…
Descriptors: Young Children, Technology Uses in Education, Educational Technology, Computer Oriented Programs
Shing, Sophia; Yuan, Benjamin – Journal of Education and Practice, 2016
In the days of the digital Wild West, developers from all backgrounds have joined in the gold rush trying to profit from the almost unbridled spending of well-to-do parents on educational products. In 2016, the Apple App Store had over 80,000 educational apps. The proliferation of educational apps has happened at a furious pace and more apps are…
Descriptors: Computer Oriented Programs, Teacher Developed Materials, Educational Technology, Instructional Design
Papadakis, Stamatios, Ed.; Kalogiannakis, Michail, Ed. – Lecture Notes in Educational Technology, 2022
This book brings together a collection of work from around the world in order to consider effective STEM, robotics, mobile apps education from a range of perspectives. It presents valuable perspectives--both practical and theoretical--that enrich the current STEM, robotics, mobile apps education agenda. As such, the book makes a substantial…
Descriptors: STEM Education, Robotics, Computer Oriented Programs, Handheld Devices
Bell, Adam Patrick; Bonin, David; Pethrick, Helen; Antwi-Nsiah, Amanda; Matterson, Brent – International Journal of Music Education, 2020
The purpose of our study was to examine how hacking -- as discussed and displayed by participants of Monthly Music Hackathon NYC -- could inform making music education practices more accessible and inclusive, if at all, for people with disabilities. Free and open to the public, Monthly Music Hackathon NYC hosts non-competitive community-based…
Descriptors: Music Education, Students with Disabilities, Access to Education, Community Programs