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Handby, Edmund – Journal of Political Science Education, 2021
The use of games and simulation pedagogy has proliferated across political science and international relations, yet remains fledgling in political theory. Irrespective of discipline, the benefit of games and simulations is well established. However, existing simulations in political philosophy tend to address the teaching of the history of ideas,…
Descriptors: Game Based Learning, Political Science, Theories, Foreign Countries
Ghalebi, Rezvan; Sadighi, Firooz; Bagheri, Mohammad Sadegh – Cogent Education, 2021
Learning a foreign/second language is a dynamic and complicated process that benefits from learners taking strategic steps to facilitate their own learning. Accordingly, the current study investigates the differences between Iranian high and low English vocabulary learners in terms of vocabulary learning strategies. Two hundred and eighteen…
Descriptors: Vocabulary Development, Learning Strategies, English (Second Language), Second Language Learning
Granda, Carmen – Hispania, 2021
A rise in antiracist reform sparked by summer 2020 events have prompted a reexamination of course material across all levels and subjects in schools. This article will focus primarily on Desirée Bela-Lobedde's "Ser mujer negra en España" (2018), and demonstrate how fragments from her culturally rich autobiography, with the support of…
Descriptors: Social Justice, Racial Bias, Undergraduate Students, Spanish
Tyler, Paul – Primary Science, 2021
Primary schools have always embraced visitors and visits covering a wide range of contexts. In his 14 years of teaching the author cannot remember a year without two or three topic-linked trips and numerous visitors carrying out a wide variety of activities with classes. There were collaborations with other schools, community activities and many…
Descriptors: Distance Education, Electronic Learning, COVID-19, Pandemics
Sembert, Philip J., II; Vermette, Paul J.; Lyman, Frank; Bardsley, Mary Ellen; Snell, Carolyn – Excelsior: Leadership in Teaching and Learning, 2021
Many powerful teaching techniques have not yet fully transitioned from face-to-face use to the new remote instructional paradigm forced on teacher educators and teacher candidates during the pandemic. Experiences by candidates and by instructors in this new environment need to be compiled and shared as we head forward into structures and…
Descriptors: Teaching Methods, Cooperative Learning, Peer Relationship, Simulated Environment
Timotheou, Stella; Ioannou, Andri – Journal of Educational Research, 2021
While some researchers have focused on the study of creativity in Making contexts, no work has so far documented learners' "collective creativity" as they engage in Making projects. Research on the assessment of collective creativity in Making projects and the relationship between collective creativity and project success remains scarce.…
Descriptors: Creativity, Cooperative Learning, STEM Education, Learning Activities
Duran, David; Flores, Marta; Ribas, Teresa; Ribosa, Jesús – European Journal of Psychology of Education, 2021
Despite the increasing practice and evidence of its potential, co-teaching has not become a widespread practice in schools yet. Research shows the need of helping teachers become aware of co-teaching as a good mechanism for peer learning among teachers. This study focuses on the changes in student teachers' attitudes to use co-teaching through…
Descriptors: Student Teacher Attitudes, Student Teaching, Cooperative Learning, Teacher Collaboration
Ghani, Shehzad; Taylor, Maurice – New Directions for Teaching and Learning, 2021
This article views student engagement through the lens of a university wide blended learning initiative. Using the Community of Inquiry framework, student voices help us understand how professors and the institution can increase active learning. Attention is also given to the development of higher order thinking skills as a means of increasing…
Descriptors: Learner Engagement, College Students, Blended Learning, Active Learning
Lai, Alice – Journal of Effective Teaching in Higher Education, 2021
Project-based learning (PBL) is considered an engaging and promising pedagogy across diverse disciplines and student populations in the United States in the digital age. Research on PBL in online environments and in the field of art has, however, been limited. Thus, the purpose of the current study was to examine the theoretical grounds of PBL and…
Descriptors: Active Learning, Student Projects, Electronic Learning, Art Education
Tang, Hengtao – Educational Technology Research and Development, 2021
Learning in Massive Open Online Courses (MOOCs) requires learners to self-regulate their learning process or receive effective self-regulated learning (SRL) interventions to accomplish personal goals. Much attention has thus been paid to how SRL influences learner performance in MOOCs, but research has overlooked a person-centered analysis of how…
Descriptors: Online Courses, Self Management, Learning Strategies, Students
Vo, Thi Ngoc Chau; Nguyen, Phung – IEEE Transactions on Learning Technologies, 2021
A course-level early final study status prediction task is to predict as soon as possible the final success of each student after studying a course. It is significant because each successful course accomplishment is required for a degree. Further, early predictions provide enough time to make necessary changes for ultimate success. This article…
Descriptors: Prediction, Academic Achievement, Data Collection, Learning Processes
Wang, Victor; Torrisi-Steele, Geraldine; Reinsfield, Elizabeth – Journal of Adult and Continuing Education, 2021
Adult learners can have well-established 'ways of knowing', so a process of transformation represents learning that challenges them to discover new ways of thinking. Transformative learning is thus a frame for the practice of adult educators. The affordances of technologies can be exploited to facilitate transformative learning in adult learning…
Descriptors: Transformative Learning, Epistemology, Technology Uses in Education, Adult Education
Kulhanek, Abigail; Butler, Brittany; Bodnar, Cheryl A. – Educational Action Research, 2021
Gamification has been applied in multiple different contexts for increasing motivation towards completion of activities such as company loyalty programs, exercise initiatives, and corporate training. Although gamification has been applied within engineering classrooms previously, very little results have been obtained on how gamification…
Descriptors: Student Motivation, College Freshmen, Game Based Learning, Homework
Li, Yanlin – Journal of Education and Learning, 2021
This study is mainly designed to evaluate a popular learning method: previewing material before classes and to answer two research questions on the learning method. The research questions are "Does previewing have benefits in promoting future learning?" and "Do people have correct metacognitive judgements on the effects of…
Descriptors: Learning Strategies, Metacognition, Memory, Recall (Psychology)
Tornqvist, Dominicus; Wen, Lian; Tichon, Jennifer; Bai, Guangdong – Journal of Interactive Learning Research, 2021
There is a healthy research community focused on individual differences to tailor serious games for maximum effect for each person. But there is a comparative lack of research on the scalability of serious games for maximising knowledge saturation in a population. Scalability is critical in many real applications. The authors detail this neglected…
Descriptors: Educational Games, Individual Differences, Learning Processes, Discovery Learning

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