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Alec Thomson – Community College Enterprise, 2024
Artificial intelligence tools have presented many challenges and opportunities to transform teaching and learning on college campuses. These changes are significant enough to require colleges to take action to create a framework by which faculty and students can navigate the proper usage of these tools. Rather than working to create entirely new…
Descriptors: Artificial Intelligence, Information Technology, Position Papers, Educational Policy
Aybüke Pabuçcu Akis – Science Education International, 2024
The dramatic increase in science, technology, engineering, and mathematics (STEM) education studies has resulted in more authors promoting the use of Arduino in STEM education. Although there are educational research studies utilizing bibliometric procedures for the exploration of Arduino and STEM separately, there is a further need for research…
Descriptors: STEM Education, Bibliometrics, Foreign Countries, Teaching Methods
Nicola Urquhart; Joanne Lee; Eileen Wood – Journal of Research in Childhood Education, 2024
The accessibility of mobile technologies opens a new world of possibilities for parents to support their children's learning through game-based numeracy apps. Carefully designed numeracy apps can be effective at improving children's foundational numeracy skills. In the absence of industry standards for quality, however, it is important to…
Descriptors: Foreign Countries, Preschool Children, Mathematics Education, Handheld Devices
Maciej Rys; Anna Maria Górska; hab. Pawel Korzynski – European Journal of Education, 2024
Hackathons are characterized by their dynamic and collaborative nature, acting as incubators for innovation in diverse contexts. They are celebrated for nurturing creativity and tackling current challenges while offering distinctive educational opportunities. However, participants' lack of confidence and increased anxiety can diminish the utility…
Descriptors: Minicourses, Workshops, Computer Software, Group Activities
Marshall S. Pike – ProQuest LLC, 2024
The projected number of engineering professionals will increase in the next decade. Implementing instructional technology to support engineering students in creating design solutions to authentic problems may lead to a more significant number of engineering graduates. The problem is knowing the extent to which parametric 3-dimensional…
Descriptors: Computer Assisted Design, Computer Software, High School Students, Engineering Education
Chatchadaporn Pinthong; Natpawee Poungkaew; Titapa Ampaipis; Jirapipat Thanyaphongphat; Panu Pimviriyakul; Somchart Maenpuen – Journal of Chemical Education, 2024
The coronavirus (COVID-19) pandemic prevented students from attending on-site classes. Consequently, their face-to-face interactions decreased. Thus, it became crucial to design learning activities to enhance the motivation of students and inspire them to achieve the desired learning outcomes during the long disruption of on-site classes. Mobile…
Descriptors: Undergraduate Study, Educational Games, Game Based Learning, Learning Activities
Wahid Yunianto; Selen Galiç; Zsolt Lavicza – International Journal of Education in Mathematics, Science and Technology, 2024
ChatGPT has become a significant topic of interest in the field of education, prompting of the potential applications of such technology. The utilization of ChatGPT may facilitate the fostering of 21st century skills, such as computational thinking (CT) and technology, which could subsequently provide a means of offering students personalized…
Descriptors: Mental Computation, Mathematics Education, Computer Software, Synchronous Communication
Jundan Wang – International Journal of Web-Based Learning and Teaching Technologies, 2025
This study analyzed the impact of AI teaching on teaching quality, and revealed the mediating effect of student motivation and teacher expertise in the relationship of AI teaching and teaching quality. Based on the AI-TPACK theory, this study explored the impact of AI teaching on teaching quality and its mediating mechanism using questionnaires…
Descriptors: Educational Quality, Technological Literacy, Pedagogical Content Knowledge, Teacher Effectiveness
Sherlyn Narsolis – Online Submission, 2025
This classroom-based action research explored the influence of creative engagement strategies-- a combination of Participation Squares and Spin-the-Wheel--on enhancing student engagement in a middle school classroom. The study was motivated by a recurring issue of poor student engagement. The intervention, used as a class starter to boost student…
Descriptors: Intervention, Middle School Students, Learner Engagement, Self Esteem
Jenny L. Richmond; Kate Nicholls – Teaching of Psychology, 2025
Background: With the arrival of generative artificial intelligence (genAI) tools, psychology educators are rethinking their assessment practices. Objective: This paper describes one approach to integrating genAI into an assessment designed to promote psychological literacy. Method: Students used ChatGPT to generate a media release about a…
Descriptors: Artificial Intelligence, Scoring Rubrics, Computer Software, Learning Processes
Sokratis Tselegkaridis; Theodosios Sapounidis; Serafeim A. Triantafyllou – Discover Education, 2025
Nowadays, the educational process is enriched with technological tools such as Arduino and Micro:bit. These tools offer both tangible and graphical interaction, however, widespread adoption by educators faces limitations. Many educators hesitate to utilize them, primarily due to lacking training. Therefore, this study examines educators'…
Descriptors: Technology Uses in Education, Elementary School Teachers, Secondary School Teachers, Electronic Equipment
Ozkan Ergene; Busra Caylan Ergene – Education and Information Technologies, 2025
One of the aims of the present study was to reveal and compare the performance of ChatGPT versions (GPT-4o, GPT-4, and GPT-3.5), MathGPT, and Gemini in solving 390 mathematical problems in interactive mathematics e-textbooks across various dimensions. The other aim was to identify the affordances and constraints of ChatGPT through the instrumental…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Electronic Books
Stacy N. McGuire; Rebecca Folkerts; Charissa Richards; Hedda Meadan; Rayan Alqunaysi; Christy D. Yoon – Technology, Pedagogy and Education, 2025
Early childhood teachers receive some training related to overall classroom management but report receiving little training and support when working with children who engage in challenging behaviour. To alleviate the barriers to supporting students who engage in challenging behaviour, it may be helpful to implement a technology tool that provides…
Descriptors: Early Childhood Teachers, Behavior Modification, Student Behavior, Technology Uses in Education
Michael Fowler – Journal of Political Science Education, 2025
Wargames and crisis simulations can be useful pedagogical tools when deliberately used. This paper explores the spectrum of pedagogical objectives; what use are wargames for learning? What types of objectives can they explore? How do you align the learning objectives with the right type of game? The paper leverages Bloom's Taxonomy of learning as…
Descriptors: College Students, College Faculty, Educational Games, Computer Games
Hao Yu; Yunyun Guo; Hailiang Yang; Weiyu Zhang; Yan Dong – European Journal of Education, 2025
In the era of accelerating globalization, the necessity for multilingual education is increasingly prominent. This study investigates the effectiveness of the AI-based chatbot ChatGPT in multilingual teaching applications. This study employs a quasi-experimental research methodology to examine the experiences of 100 international students at a…
Descriptors: Artificial Intelligence, Comparative Analysis, Multilingualism, Computer Software