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Tracey R. Roden – ProQuest LLC, 2022
The purpose of this study was to examine the most popular educational preschool apps available to consumers to establish their alignment with early literacy learning outcomes and learning science principles. More specifically, this study examined (a) the descriptive characteristics of popular educational apps detailed in the Apple App Store, (b)…
Descriptors: Outcomes of Education, Literacy Education, Computer Oriented Programs, Preschool Children
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Nicole Hanna; Helena Lydon; Jennifer Holloway; Lorna Barry; Edith Walsh – Review Journal of Autism and Developmental Disorders, 2022
Social skill interventions have become increasingly popular in recent times, as well as the use of technology to deliver and aid interventions for the autism spectrum disorder (ASD) population. Little research exists on the use of apps to teach social skills to individuals with ASD, in particular the behaviour change procedures that exist within…
Descriptors: Autism Spectrum Disorders, Interpersonal Competence, Skill Development, Educational Technology
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Fei V. Lim; Weimin Toh – Teaching English with Technology, 2024
This article reports on a systematic review of research studies published from 2010 to 2021 on the use of apps for learning in the secondary English as a Second Language (ESL) classroom. We extracted relevant information such as the studies' country/region, research design, sample size, students' age, apps' names to conduct a thematic analysis to…
Descriptors: Literature Reviews, Educational Technology, Handheld Devices, Computer Oriented Programs
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Maximiliano Paredes-Velasco; Isaac Lozano-Osorio; Diana Perez-Marin; Liliana Patricia Santacruz-Valencia – IEEE Transactions on Learning Technologies, 2024
Teaching programming is a topic that has generated a high level of interest among researchers in recent decades. In particular, multiple approaches to teaching visual programming have been explored, from the use of tools such as Scratch, robots, unplugged programming, or activities for the development of computational thinking. Despite the wide…
Descriptors: Visual Aids, Programming, Intelligent Tutoring Systems, Computer Oriented Programs
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Yanyan Sun; Chengjun Feng; Di Peng; Bian Wu – Journal of Computer Assisted Learning, 2024
Background: Both learning and problem solving are major goals of complex problem solving in engineering education. The order of knowledge construction and problem solving in learning through problem solving, however, has not been explained in current literature. Objectives: To understand their relationships, this study compared the effects of…
Descriptors: Goal Orientation, Active Learning, Inquiry, Engineering Education
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Qi Zheng; Jing Zhan; Xinying Xu – SAGE Open, 2024
This study focuses on the different impacts of platform training and learning by doing on gig workers' platform income. Based on survey data of China's delivery riders on the platform in 2020, via quantitative methods combined with the case study, it is found that the platform training is negatively correlated with riders' incomes, while learning…
Descriptors: Foreign Countries, Learning Processes, Income, Temporary Employment
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Yun Bai – SAGE Open, 2024
This mixed-methods study examined the effectiveness of Rosetta Stone, a mobile-based language learning application, on Chinese EFL students' listening, speaking, foreign language enjoyment (FLE), and foreign language anxiety (FLA). Two groups of intermediate Chinese EFL students from a language institute, with 33 students in the control group and…
Descriptors: English (Second Language), Second Language Learning, Telecommunications, Handheld Devices
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Thang Van Le; Tu Thi Cam Tran; Hung Thanh Nguyen; Tuan Van Nguyen; Chinh Danh Cao – Journal of Education and e-Learning Research, 2024
This study explores the practical application of online applications in innovating the organization of teaching activities within public schools in Hue City, Vietnam. The research investigates the nuanced dynamics of execution and efficiency in using online applications across various teaching categories. The study employs a systematic approach to…
Descriptors: Foreign Countries, Technology Uses in Education, Educational Technology, Teaching Methods
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Anthony Brandy; Phil Hiver – Studies in Second Language Learning and Teaching, 2024
In this single-case study with a quasi-experimental design, we set out to examine the role of two input-based features of the language learning app Duolingo on learners' development of implicit and explicit second language (L2) knowledge. We investigated the effect of Duolingo's Stories feature and Podcast feature on two Spanish-L2 learners'…
Descriptors: Second Language Learning, Spanish, Educational Technology, Audio Equipment
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Young-Eun Jeon; Joon-Yong Ji; Hun-Gi Hong – Journal of Chemical Education, 2024
Herein, we developed a mobile augmented reality (AR) application that can recognize chemical bonding by arranging markers on which atoms are augmented, in accordance with the specific characteristics of actual chemical bonding. From an educational affordance perspective, the development targets for AR application were selected to recognize…
Descriptors: Computer Simulation, Handheld Devices, Telecommunications, Computer Oriented Programs
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Sylviane Valdois; Ahmed Zaher; Svetlana Meyer; Julien Diard; Sonia Mandin; Marie Line Bosse – Reading Research Quarterly, 2025
Longitudinal studies on mainstream children and training studies in the dyslexic population suggest that visual attention span (VAS) abilities contribute to reading acquisition. We evaluated to what extent VAS training in beginning readers might enhance later literacy skills. A large cohort of 453 children was followed from the beginning to the…
Descriptors: Attention Span, Visual Aids, Game Based Learning, Intervention
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Frank Niklas; Efsun Birtwistle; Anna Mues; Astrid Wirth – Child Development, 2025
The usage of high-quality learning applications (apps) at home may increase children's mathematical and literacy competencies. This approach was tested in a family intervention study. Intervention families (n = 302) in two German cohorts (N = 500; M (SD)[subscript age] = 61.0 (4.6) months; n[female gender symbol] = 302) received tablets with newly…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Tablet Computers
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Carlos Mera Cantillo; Estíbaliz Aragón Mendizábal; Malena Manchado Porras; Maria Inmaculada Menacho Jimenez; Flavia S. Arrigoni; Mari Carmen Canto López; Jose I. Navarro Guzmán – Electronic Journal of Research in Educational Psychology, 2025
Introduction: The main objective of this study was to validate six educational applications developed to train the cognitive precursors associated with mathematics learning in early childhood education students. Method: The mathematical performance of 193 preschool students aged 57 to 79 months (M=63.3, SD=3.7) from various schools was assessed…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, Preschool Education
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Morgan, Emma J.; Foulsham, Thomas; Freeth, Megan – Journal of Autism and Developmental Disorders, 2021
The presence of other people, whether real or implied, can have a profound impact on our behaviour. However, it is argued that autistic individuals show decreased interest in social phenomena, which leads to an absence of these effects. In this study, the agency of a cue was manipulated such that the cue was either described as representing a…
Descriptors: Autism, Social Cognition, Cues, Computer Oriented Programs
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Rousell, David; Wijesinghe, Thilinika; Cutter-Mackenzie-Knowles, Amy; Osborn, Maia – Educational Review, 2023
Set within a theatrical unfolding of global youth climate movements, this paper explores the role of digital media in staging new possibilities for climate change education and activism. We engage Deleuze's method of dramatisation to theorise how young people are using digital platforms to perform climate activism and construct new political…
Descriptors: Climate, Environmental Education, Activism, Philosophy
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