NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 12,136 to 12,150 of 26,305 results Save | Export
Maloney, Catherine; Sheehan, Daniel; Rainey, Katharine – Texas Center for Educational Research, 2010
The evaluation of the Texas Rural Technology (R-Tech) Pilot sought to understand how districts implemented R-Tech grants, the effects of implementation on student and teacher outcomes, as well as the cost effectiveness and sustainability of R-Tech. The Texas legislature (80th Texas Legislature, Regular Session, 2007) authorized the creation of…
Descriptors: Educational Technology, Computer Uses in Education, Technology Integration, Pilot Projects
Kelley, Todd; Brenner, Daniel C.; Pieper, Jon T. – National Center for Engineering and Technology Education, 2010
A comparative study was conducted to compare two approaches to engineering design curriculum between different schools (inter-school) and between two curricular approaches, "Project Lead the Way" (PLTW) and "Engineering Projects in Community Service" (EPIC High) (inter-curricular). The researchers collected curriculum…
Descriptors: Curriculum Guides, Protocol Analysis, Surveys, Engineering
Moore, Janet C. – Journal of Asynchronous Learning Networks, 2010
Encouraging continuous improvement in the quality, scale and breadth of online education, the Sloan Consortium invites practitioners to share effective practices. This report synthesizes effective practices submitted by Sloan-C members to the online collection at http://www.sloanconsortium.org/effective as of November 2010. The synthesis includes…
Descriptors: Distance Education, Special Needs Students, Awards, Academic Support Services
Peer reviewed Peer reviewed
Direct linkDirect link
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Peer reviewed Peer reviewed
Direct linkDirect link
White, David; Le Cornu, Alison – Educational Research, 2010
Background: Many of the potential benefits of using virtual worlds for teaching and learning are difficult to define and often become overly focused on the functionality of the technology or on its ability to support informal or "social" forms of learning. Purpose: The aim of the paper is to highlight the experiential nature of virtual…
Descriptors: Experiential Learning, Learning Theories, Lifelong Learning, Pilot Projects
Peer reviewed Peer reviewed
Direct linkDirect link
Warschauer, Mark; Matuchniak, Tina – Review of Research in Education, 2010
In this chapter, the authors take a broad perspective on how to analyze issues of technology and equity for youth in the United States. They begin with "access" as a starting point, but consider not only whether diverse groups of youth have digital media available to them but also how that access is supported or constrained by…
Descriptors: Academic Achievement, Educational Technology, Access to Computers, Computer Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Hastie, Peter A.; Casey, Ashley; Tarter, Anne-Marie – Technology, Pedagogy and Education, 2010
This paper reports on the incorporation of wiki technology within physical education. Boys from two classes at a school in the United Kingdom were divided into small teams and given the task of creating a new game in a same genre as football, hockey, netball or rugby. Each team had a wiki on which were recorded all the plans and developments of…
Descriptors: Physical Education, Foreign Countries, Physical Education Teachers, Learning Experience
Howell-Carter, Marya, Ed.; Gonder, Jennifer, Ed.; Mushtaq, Zahra, Ed. – Online Submission, 2012
Included herein is the conference proceedings of the 26th Annual Conference on the Teaching of Psychology: Ideas and Innovations, sponsored by the Psychology Department of the State University of New York at Farmingdale. The conference theme for 2012 was: The value of an undergraduate degree in psychology: Why psychology--Why now?. The Conference…
Descriptors: Conferences (Gatherings), Psychology, Bachelors Degrees, Majors (Students)
1995
Montessori(TM) Learning Software programs are purportedly built upon the core concept of the Montessori philosophy, that a major path to intellectual development is through a child's hands and senses. Math by Colors, recommended for ages 4 to 8, encourages hands-on discovery by allowing the child to choose the right color from the assembled paint…
Descriptors: Arithmetic, Computer Uses in Education, Context Clues, Courseware
Lee, Okhwa; Knupfer, Nancy Nelson – 1995
The purpose of this study was to investigate the status of computer use within Korean and United States schools, and then use the Internet to establish cross cultural communication between schools. It was hoped that through international communication using the Internet, students at the elementary, junior high, and high school levels would gain…
Descriptors: Computer Uses in Education, Electronic Mail, Elementary Secondary Education, Foreign Countries
Juliano, Benjoe A.; Sheel, Stephen J. – 1995
In this paper, potential applications of wireless data communications and mobile satellite technology are described which aim at improving education. The motivation behind this work is that the technology now exists for providing today's teachers and students with not only better access to educational facilities, but also instantaneous…
Descriptors: Communications Satellites, Computer Mediated Communication, Computer Uses in Education, Information Systems
LaRoe, R. John – 1995
Three writing classes at the University of Missouri (freshman, sophomore, and senior) spent much or most of the semester on the virtual campus of the Diversity University (DU) MOO (multi-user object oriented). The freshman class wrote one paper on Internet exploration, another on their favorite Internet destination, and for the third were given a…
Descriptors: Computer Uses in Education, Curriculum Development, Educational Media, Higher Education
Jacobs, Gloria; DiMauro, Vanessa – 1995
"Active readers" are silent members of telecommunications networks who read but do not contribute. Often derided as lurkers, active readers benefit from their network participation and in turn professionally benefit others. A study, still in progress, is interviewing 20 silent participants of the LabNet community who have posted fewer…
Descriptors: Computer Networks, Computer Uses in Education, Educational Benefits, Electronic Mail
Manrique, Fernando; And Others – 1997
This study investigated the effects of two levels of spatial ability--high spatial, low spatial--and two different presentation platforms--virtual reality, computer monitor--on performance of a pictured rotation task over two consecutive trials. Performance was measured by response time and accuracy. The 24 male and 8 female subjects (college…
Descriptors: College Students, Computer Uses in Education, Higher Education, Instructional Design
Reinking, David; Bonham, Steve – 1997
This guide highlights the basic operation of software that provides a framework and tools for students to encounter computer-based multimedia reviews of the books the have read independently given minimal equipment and expertise, and suggests ways to go beyond the basic operation for those who have the capability to do so. After a background and…
Descriptors: Book Reviews, Classroom Techniques, Computer Software, Computer Uses in Education
Pages: 1  |  ...  |  806  |  807  |  808  |  809  |  810  |  811  |  812  |  813  |  814  |  ...  |  1754