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Tim Bauermeister; Nina Janßen; John-Oliver Engler – Education and Information Technologies, 2025
Digital learning environments such as virtual laboratories have been proposed to augment or even replace conventional forms of teaching in recent years. While there is some evidence on comparable learning outcomes between real and virtual labs, empirical evidence on the effectiveness of virtual labs as compared to conventional face-to-face…
Descriptors: Conventional Instruction, Electronic Learning, Case Studies, Foreign Countries
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Gayathri Sadanala; Xinhao Xu; Hao He; Jhon Bueno-Vesga; Shangman Li – Distance Education, 2025
With the increasing use of virtual reality (VR) technology in education, it is crucial to understand the factors that affect its effectiveness. One area where VR has been utilized is in online orientation, which can be especially beneficial for distant students to start their university programs. This study examines the impact of the learner…
Descriptors: Distance Education, Educational Technology, Technology Uses in Education, Program Effectiveness
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Rachel Jumper; Lisa Mize; Flóra Faragó; Jennifer Cantu – Journal of Family and Consumer Sciences, 2025
This paper explores how a fully online program at a primarily residential university developed an experiential learning field trip to align with university and department strategic plan goals. The development, organization, and assessment of the field trip experience is discussed in detail. In addition, data were collected from student and faculty…
Descriptors: Online Courses, Experiential Learning, Strategic Planning, Departments
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Craig, Paul A. – Biochemistry and Molecular Biology Education, 2020
Biochemistry is about structure and function, but it is also about data and this is where computers come in. From my time as a graduate student and post doc, whenever I encountered data I thought, "I can work this up by hand, but I think a computer could do a better job." Since that time, I have been working at the interface of…
Descriptors: Biochemistry, Science Education, Computation, Computer Simulation
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Christopoulos, Athanasios; Pellas, Nikolaos; Laakso, Mikko-Jussi – Education Sciences, 2020
While virtual reality has attracted educators' interest by providing new opportunities to the learning process and assessment in different science, technology, engineering and mathematics (STEM) subjects, the results from previous studies indicate that there is still much work to be done when large data collection and analysis is considered. At…
Descriptors: Learning Analytics, STEM Education, Computer Simulation, Instructional Design
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Granic, Andrina; Nakic, Jelena; Marangunic, Nikola – Journal of Educational Computing Research, 2020
Although virtual reality became popular technology whose application is recognized in various domains, the field generally still lacks a widespread culture of usability. This is also evident when considering environments intended for learning, specifically virtual learning environments (VLEs). According to our findings, it is clear that there is a…
Descriptors: Usability, Virtual Classrooms, Evaluation Methods, Computer Simulation
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Mikeska, Jamie N.; Lottero-Perdue, Pamela S. – Science Education, 2022
Engaging students in scientific argumentation is a hallmark of high-quality science instruction. Despite the importance of this practice, it is not a ubiquitous one within K-12 classrooms since scientific argumentation is complex and difficult to learn how to do well. In this study, we examined similarities and differences in how preservice…
Descriptors: Preservice Teachers, Elementary School Teachers, Computer Simulation, Science Instruction
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Xiang, Lin; Goodpaster, Sagan; Mitchell, April – Journal of Science Education and Technology, 2022
The "Next Generation Science Standards" call for engaging K-12 students in three-dimensional learning, in which students make sense of phenomena or solve problems by simultaneously using science and engineering practices (SEPs), crosscutting concepts (CCCs), and disciplinary core ideas (DCIs). Decades of education research suggest…
Descriptors: Grade 6, Elementary School Students, Ecology, Scientific Concepts
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Makransky, Guido; Klingenberg, Sara – Journal of Computer Assisted Learning, 2022
Objective: Many industries struggle with training dynamic risk assessment, and how to bridge the gap between safety training and behavior in real life scenarios. In this article, we focus on dynamic risk assessment during a mooring operation and investigate the potential value of using immersive virtual reality (VR) simulations compared to…
Descriptors: Computer Simulation, Safety Education, Marine Education, Job Training
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Rahimi, Somaye; Khorasani, Abasalt; Rezaeizadeh, Morteza; Waterworth, John – European Journal of Training and Development, 2022
Purpose: Given the growing popularity of virtual human resources development (VHRD) in organizations and among human resource development (HRD) professionals, it is highly essential to deeply examine the nature and scope of the affective dimensions of the VHRD approach. Over the past decade, VHRD has become an important part of the HRD process.…
Descriptors: Research Reports, Human Resources, Labor Force Development, Computer Simulation
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Kahraman, Emine; Maras, Meltem – International Journal of Technology in Education, 2022
In this study, 3D design products of pre-service science teachers were evaluated, and the opinions of the candidates regarding the 3D design process and the design products they created were investigated. This study is a case study of qualitative research designs. The research was carried out with 48 pre-service science teachers studying as…
Descriptors: Preservice Teachers, Science Teachers, Computer Simulation, Design
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Iranmanesh, Aminreza; Onur, Zeynep – International Journal of Educational Technology in Higher Education, 2022
Physical design studio has been the mainstream method of architectural pedagogy for more than a century. Although the past two decades have brought forth emerging possibilities via advancements in digital communication, Virtual Design Studio (VDS) remained an experimental novelty until 2020. The interruption of face-to-face educational activities…
Descriptors: Generational Differences, Building Design, Architectural Education, Student Attitudes
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Liu, Arita L.; Hajian, Shiva; Jain, Misha; Fukuda, Mari; Obaid, Teeba; Nesbit, John C.; Winne, Philip H. – Journal of Computer Assisted Learning, 2022
Background: Guidance during inquiry learning plays an important role in developing conceptual understanding and inquiry skills. This study analysed learner-tutor interactions in a simulation-assisted learning environment to investigate how tutor guidance enabled knowledge construction and fostered epistemic practice. Objectives: This research…
Descriptors: Inquiry, Interaction, Teacher Student Relationship, Barriers
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Ade-Ojo, Gordon O.; Markowski, Marianne; Essex, Ryan; Stiell, Marlon; Jameson, Jill – Journal of Computer Assisted Learning, 2022
Background: Due to recent lockdown conditions, which restricted opportunities for face-to-face contact and the ability to be physically in schools, the need for novel, safe ways to train pre-service teachers emerged even more pressingly. Whilst virtual simulation has received some attention in pedagogy and its benefits have been demonstrated in…
Descriptors: Simulated Environment, Computer Simulation, Preservice Teacher Education, Teaching Methods
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Taguchi, Naoko – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2022
This study intends to contribute to the methodological debate into L2 pragmatics research by examining the usability of immersive virtual reality (VR) for developing a pragmatics task. The study compared participants' speech act performance between two closed role-play tasks using different mediums: computer-based and VR-based. Sixty-two native…
Descriptors: Computer Simulation, Second Language Learning, English (Second Language), Pragmatics
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