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Lu, Lilly – Studies in Art Education: A Journal of Issues and Research in Art Education, 2013
3D virtual worlds (3D VWs) are considered one of the emerging learning spaces of the 21st century; however, few empirical studies have investigated educational applications and student learning aspects in art education. This study focused on students' responses to and challenges with 3D VWs in both aspects. The findings show that most participants…
Descriptors: Art Education, Virtual Classrooms, Learning Experience, Online Courses
Killion, Joellen – Learning Forward, 2013
More stakeholders are turning to technology to advance the professional learning required to support new standards and evaluation systems. Yet how technology is used will determine its potential to influence educator practice and results for students. This brief outlines how technology can enhance professional learning, offers examples of how…
Descriptors: Academic Standards, Technology Integration, Technology Uses in Education, Stakeholders
Wolfe, Joseph; Luethge, Denise J. – Journal of Education for Business, 2003
Some game users have contended that students can be successful in games even if they "know little" about the rules and the underlying business theories driving them. Thus, if teams are uninvolved, it is possible that successful game play may not impart the learning typically found in experiential exercises nor that designed into games by their…
Descriptors: Games, Hypothesis Testing, Simulation, Computer Simulation
Swanier, Cheryl A.; Seals, Cheryl D.; Billionniere, Elodie V. – Journal of Educational Technology, 2009
This paper aims to address the need of increasing student achievement in mathematics using a visual programming language such as Scratch. This visual programming language facilitates creating an environment where students in K-12 education can develop mathematical simulations while learning a visual programming language at the same time.…
Descriptors: Mathematics Achievement, Programming Languages, Elementary Secondary Education, Simulation
Brown, Abbie; Sugar, William – Themes in Science and Technology Education, 2009
Second Life is a three-dimensional, multi-user virtual environment that has attracted particular attention for its instructional potential in professional development and higher education settings. This article describes Second Life in general and explores the benefits and challenges of using it for teaching and learning.
Descriptors: Computer Simulation, Virtual Classrooms, Teaching Methods, Technology Uses in Education
Ho, Shuyuan Mary – ProQuest LLC, 2009
This study examines perceptions of human "trustworthiness" as a key component in countering insider threats. The term "insider threat" refers to situations where a critical member of an organization behaves against the interests of the organization, in an illegal and/or unethical manner. Identifying and detecting how an individual's behavior…
Descriptors: Computer Networks, Credibility, Perception, Organizations (Groups)
Lau, Abigail – ProQuest LLC, 2009
Test-takers can be required to complete a test form, but cannot be forced to demonstrate their knowledge. Even if an authority mandates completion of a test, examinees can still opt to enter responses randomly. When a test has important consequences for individuals, examinees are unlikely to behave this way. However, random responding becomes more…
Descriptors: Test Items, Simulation, Item Response Theory, Academic Ability
Ibrahim, Dogan – Online Submission, 2009
The teaching of scientific subjects usually require laboratories where students can put the theory they have learned into practice. Traditionally, electronic programmable calculators, dedicated software, or expensive software simulation packages, such as MATLAB have been used to simulate scientific experiments. Recently, spreadsheet programs have…
Descriptors: Foreign Countries, Undergraduate Students, Mathematics Education, Science Education
Hamilton, Katherine L. – ProQuest LLC, 2009
The current study examined how the type of training a team receives (team coordination training vs. cross-training) influences the type of team mental model structures that form and how those mental models in turn impact team performance under different environmental condition (routine vs. non-routine). Three-hundred and fifty-two undergraduate…
Descriptors: On the Job Training, Staff Development, Teamwork, Higher Education
Kolloffel, Bas; Eysink, Tessa H. S.; de Jong, Ton; Wilhelm, Pascal – Instructional Science: An International Journal of the Learning Sciences, 2009
The current study investigated the effects of different external representational formats on learning combinatorics and probability theory in an inquiry based learning environment. Five conditions were compared in a pre-test post-test design: three conditions each using a single external representational format (Diagram, Arithmetic, or Text), and…
Descriptors: Computer Simulation, Inquiry, Active Learning, Cognitive Processes
Schuelke, Matthew J.; Day, Eric Anthony; McEntire, Lauren E.; Boatman, Paul R.; Boatman, Jazmine Espejo; Kowollik, Vanessa; Wang, Xiaoqian – Journal of Applied Psychology, 2009
The authors examined the relative criterion-related validity of knowledge structure coherence and two accuracy-based indices (closeness and correlation) as well as the utility of using a combination of knowledge structure indices in the prediction of skill acquisition and transfer. Findings from an aggregation of 5 independent samples (N = 958)…
Descriptors: Intelligence, Rhetoric, Computer Simulation, Validity
Gray, Rob – Research Quarterly for Exercise and Sport, 2009
Bat/ball contact produces visual (the ball leaving the bat), auditory (the "crack" of the bat), and tactile (bat vibration) feedback about the success of the swing. We used a batting simulation to investigate how college baseball players use visual, tactile, and auditory feedback. In Experiment 1, swing accuracy (i.e., the lateral separation…
Descriptors: Feedback (Response), Cues, Team Sports, Training
Wanstrom, Linda – Multivariate Behavioral Research, 2009
Second-order latent growth curve models (S. C. Duncan & Duncan, 1996; McArdle, 1988) can be used to study group differences in change in latent constructs. We give exact formulas for the covariance matrix of the parameter estimates and an algebraic expression for the estimation of slope differences. Formulas for calculations of the required sample…
Descriptors: Sample Size, Effect Size, Mathematical Formulas, Computation
Dinno, Alexis – Multivariate Behavioral Research, 2009
Horn's parallel analysis (PA) is the method of consensus in the literature on empirical methods for deciding how many components/factors to retain. Different authors have proposed various implementations of PA. Horn's seminal 1965 article, a 1996 article by Thompson and Daniel, and a 2004 article by Hayton, Allen, and Scarpello all make assertions…
Descriptors: Structural Equation Models, Item Response Theory, Computer Software, Surveys
Johnson, Maureen; Tremethick, Mary Jane – International Electronic Journal of Health Education, 2009
Undergraduate health education students have been encouraged to attend professional conferences at the regional, state, and national levels. However, despite the benefits of attending these conferences, students may be reluctant to attend due to time and financial constraints among others. One solution for overcoming these barriers is the creation…
Descriptors: Health Education, Web Sites, Undergraduate Students, Conferences (Gatherings)

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