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Huber, Marsha M. – New Directions for Teaching and Learning, 2009
This article discusses how the author used an integrated course design model to create new learning activities in her course on federal taxation. The shoebox case--a simulation where students are given realistic documents to use in preparing a tax return--gave her students an opportunity to construct new knowledge. This activity supported the…
Descriptors: Taxes, Learning Strategies, Teaching Methods, Integrated Curriculum
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Lindsay, E. D.; Murray, S.; Liu, D. K.; Lowe, D. B.; Bright, C. G. – European Journal of Engineering Education, 2009
Remote and virtual laboratories are increasingly prevalent alternatives to the face-to-face laboratory experience; however, the question of their learning outcomes is yet to be fully investigated. There are many presumptions regarding the effectiveness of these approaches; foremost amongst these assumptions is that the experience must be "real" to…
Descriptors: Laboratory Equipment, Laboratory Experiments, Laboratory Procedures, Experiential Learning
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Tsai, Yueh-Feng Lily; Kaufman, David M. – Journal of Educational Computing Research, 2009
This study investigated the potential of using a computer-simulated animal in a handheld virtual pet videogame to improve children's empathy and humane attitudes. Also investigated was whether sex differences existed in children's development of empathy and humane attitudes resulting from play, as well as their feelings for a virtual pet. The…
Descriptors: Animals, Empathy, Student Attitudes, Elementary School Students
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Laura, Ronald S.; Chapman, Amy – International Journal of Children's Spirituality, 2009
If there is a salient defining condition of the modern age, it must surely be our tenacious belief in technology. We shall argue that our insatiable infatuation with the computer or "compuphilia", as we herein dub it, represents a serious and growing threat to the mental health of school children. Computers may make communication easier, but they…
Descriptors: Educational Objectives, Outcomes of Education, Mental Health, Computer Mediated Communication
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Melguizo, Tatiana – Teachers College Record, 2009
Background/Context: This study contributes to the longstanding debate over whether community colleges democratize education or divert students from attaining a bachelor's degree. Purpose/Objective/Research Question/Focus of Study: The objective of this study is to determine whether Hispanic students have a lower chance of earning a bachelor's…
Descriptors: Community Colleges, Institutional Characteristics, College Transfer Students, High School Seniors
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Kim, Bokyeong; Park, Hyungsung; Baek, Youngkyun – Computers & Education, 2009
The purpose of this study is to explore the effects of the meta-cognitive strategies on the academic and gaming achievements. Exploring the effects of those achievements on the social problem solving of students is also of interest. For this purpose, the MMORPG [Massively Multiple Online Role Playing Game] "Gersang" was used. The…
Descriptors: Social Problems, Academic Achievement, Learning Strategies, Problem Solving
Kirschenbaum, Matthew – Chronicle of Higher Education, 2009
The author advocates that humanities scholars should seek and study programming languages. He believes that, increasingly, an appreciation of how complex ideas can be imagined and expressed as a set of formal procedures--rules, models, algorithms--in the virtual space of a computer will be an essential element of a humanities education. Students…
Descriptors: Programming Languages, Student Motivation, Artificial Intelligence, Computer Mediated Communication
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Bell, David – British Journal of Educational Technology, 2009
There is currently widespread interest in exploring the opportunities to develop learning that can be delivered in three-dimensional multiuser virtual environments (3-D MUVEs). In this paper, I argue for the need to conduct research into the emerging cultures of use in 3-D MUVEs, focussing on the example of Second Life. Drawing on social and…
Descriptors: Social Systems, Educational Research, Research Needs, Cultural Context
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Abad, Francisco J.; Olea, Julio; Ponsoda, Vicente – Applied Psychological Measurement, 2009
This article deals with some of the problems that have hindered the application of Samejima's and Thissen and Steinberg's multiple-choice models: (a) parameter estimation difficulties owing to the large number of parameters involved, (b) parameter identifiability problems in the Thissen and Steinberg model, and (c) their treatment of omitted…
Descriptors: Multiple Choice Tests, Models, Computation, Simulation
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Schochet, Peter Z. – National Center for Education Evaluation and Regional Assistance, 2008
Pretest-posttest experimental designs are often used in randomized control trials (RCTs) in the education field to improve the precision of the estimated treatment effects. For logistic reasons, however, pretest data are often collected after random assignment, so that including them in the analysis could bias the posttest impact estimates. Thus,…
Descriptors: Pretests Posttests, Pretesting, Scores, Intervention
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Kessel, Robert; Lucke, Robert L. – Journal of the Experimental Analysis of Behavior, 2008
Shull, Gaynor and Grimes advanced a model for interresponse time distribution using probabilistic cycling between a higher-rate and a lower-rate response process. Both response processes are assumed to be random in time with a constant rate. The cycling between the two processes is assumed to have a constant transition probability that is…
Descriptors: Statistical Analysis, Probability, Monte Carlo Methods, Simulation
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Finkelman, Matthew – Journal of Educational and Behavioral Statistics, 2008
Sequential mastery testing (SMT) has been researched as an efficient alternative to paper-and-pencil testing for pass/fail examinations. One popular method for determining when to cease examination in SMT is the truncated sequential probability ratio test (TSPRT). This article introduces the application of stochastic curtailment in SMT to shorten…
Descriptors: Mastery Tests, Sequential Approach, Computer Assisted Testing, Adaptive Testing
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Gilis, Bart; Helsen, Werner; Catteeuw, Peter; Wagemans, Johan – Journal of Experimental Psychology: Applied, 2008
This study investigated the offside decision-making process in association football. The first aim was to capture the specific offside decision-making skills in complex dynamic events. Second, we analyzed the type of errors to investigate the factors leading to incorrect decisions. Federation Internationale de Football Association (FIFA; n = 29)…
Descriptors: Team Sports, Recall (Psychology), Spatial Ability, Decision Making
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Sibley, Daragh E.; Kello, Christopher T.; Plaut, David C.; Elman, Jeffrey L. – Cognitive Science, 2008
The forms of words as they appear in text and speech are central to theories and models of lexical processing. Nonetheless, current methods for simulating their learning and representation fail to approach the scale and heterogeneity of real wordform lexicons. A connectionist architecture termed the "sequence encoder" is used to learn…
Descriptors: Phonemes, Measures (Individuals), Language Processing, Word Recognition
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Joyce, Helen M. – Social Education, 2008
Given the low turnout among younger voters, it is important to seek innovative ways of engaging students in the electoral process, and a presidential year like this one offers exciting opportunities for doing so. In this article, the author describes her experiences with a schoolwide project designed by herself and colleagues that simulates the…
Descriptors: Elections, Political Campaigns, Simulation, Social Studies
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