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Diana Samal; Hartono; Estu Widodo; Ria Arista Asih; Julham Hukom; Salifa Belatu – Pegem Journal of Education and Instruction, 2024
Implementing the Blended Learning model was identified as having a major influence on achieving learning objectives in the classroom. Blended learning facilitates different times and types of student learning so students can learn according to their needs. The purpose of this study is to define the blended learning effectiveness used at MTs…
Descriptors: Program Evaluation, Blended Learning, Program Effectiveness, Foreign Countries
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Johan Lind; Eva Davidsson; Mats Lundström – International Journal of Technology and Design Education, 2024
Research on students' perceptions and understanding of technology has shown that students have a narrow view of technology: for example, technology is often manifested in students' descriptions as artefacts or objects. This study investigates the ways in which students' understanding of how technology is manifested expands during a series of…
Descriptors: Elementary School Students, Knowledge Level, Technology, Photography
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Ryan Hare; Ying Tang; Sarah Ferguson – IEEE Transactions on Education, 2024
Contribution: A general-purpose model for integrating an intelligent tutoring system within a serious game for use in higher education. Additionally, this article also offers discussions of proper serious game design informed by in-classroom observations and student responses. Background: Personalized learning in higher education has become a key…
Descriptors: Intelligent Tutoring Systems, Game Based Learning, Gamification, Student Attitudes
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K. I. Senadhira; R. A. H. M. Rupasingha; B. T. G. S. Kumara – Education and Information Technologies, 2024
The majority of educational institutions around the world have switched to online learning due to the COVID-19 pandemic. Since continuing education has become important during the pandemic as well, academics and students have recognized the value of online learning to avoid their challenges. The objective of this study is to categorize peoples'…
Descriptors: Classification, Artificial Intelligence, Social Media, Electronic Learning
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Xiaoman Wang; Matthew Schmidt; Albert Ritzhaupt; Jie Lu; Rui Tammy Huang; Minyoung Lee – Educational Technology Research and Development, 2024
The purpose of this study was to explore the competencies of those professionals working in the nascent area of Learning Experience Design (LXD). Following systematic procedures and inspiration from our conceptual framework of LXD that emphasizes knowledge, skill, and ability statements (KSA), we collected and coded N = 388 unique LXD job…
Descriptors: Learning Experience, Occupational Information, Job Analysis, Factor Analysis
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M. Carmen Ruiz-Jiménez; Rocío Martínez-Jiménez; Ana Licerán-Gutiérrez – Educational Technology Research and Development, 2024
The flipped classroom model has positive effects on the educational process, and has recently become an alternative to the traditional model. However, additional research is necessary to identify the causes of those improvements and the contexts in which this methodology performs better. In this study, we analyze the perceptions of different…
Descriptors: Foreign Countries, Student Attitudes, Flipped Classroom, Undergraduate Students
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Melina Porto; Michalinos Zembylas – Modern Language Journal, 2024
The purpose of this article is to examine the ethical tensions and considerations that arise in the world language classroom from using pedagogies of discomfort. Although pedagogies of discomfort have mostly been seen through a positive lens in the literature for engaging students with difficult issues in the classroom, there are ethical concerns,…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Ethics
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Seo Hee Lee; Jae Hwa Kim; Samuel R. Hodge; Kyungjin Kim; James Geidner – International Journal of Kinesiology in Higher Education, 2024
The purpose of the study was to describe and analyze the self-efficacy of South Korean adapted physical education (APE) majors in teaching persons with disabilities. The research design was a qualitative descriptive case study. The participants were five APE majors (four men and one woman, age ranged from 20 to 25) attending a university in South…
Descriptors: Foreign Countries, Physical Education, Majors (Students), Self Efficacy
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Shan Tang; Chi-Un Lei; Hong Qiang Wei – Journal of Computer Assisted Learning, 2024
Background: Given students' lack of self-directed learning skills and the growing concern about implementing massive online open courses (MOOCs) in K12 education, learning strategies are needed to facilitate MOOC learning. Many studies have provided different strategies for effective learning in MOOCs. However, there is still limited research to…
Descriptors: MOOCs, Elementary Secondary Education, Learning Strategies, Academic Achievement
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Hei-Chia Wang; Yu-Hung Chiang; I-Fan Chen – Education and Information Technologies, 2024
Assessment is viewed as an important means to understand learners' performance in the learning process. A good assessment method is based on high-quality examination questions. However, generating high-quality examination questions manually by teachers is a time-consuming task, and it is not easy for students to obtain question banks. To solve…
Descriptors: Natural Language Processing, Test Construction, Test Items, Models
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Carolina Cuesta-Hincapie; Zui Cheng; Marisa Exter – Instructional Science: An International Journal of the Learning Sciences, 2024
Creativity is a valuable skill for instructional designers. However, few studies have researched creativity in instructional design (ID) graduate courses. Future professionals' creative thinking is necessary to address societal, technological, and economic challenges. Developing creative thinking in novice instructional designers could allow them…
Descriptors: Instructional Design, Creativity, Graduate Study, Electronic Learning
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Dennis A. Rivera; Mariane Frenay; Valérie Swaen – Technology, Knowledge and Learning, 2024
Social constructivism emphasises the role of meaningful interactions as a vehicle for learning. Meaningful interactions engage learners cognitively and socially with others to construct knowledge. Such interactions, however, require an environment specially designed to facilitate and guide learners' cognitive and social processes towards the…
Descriptors: MOOCs, Instructional Design, Discussion Groups, Social Influences
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Zhicong Zhang; Yuting Gao; Yafeng Pan; Jiaxian Zhou – TechTrends: Linking Research and Practice to Improve Learning, 2024
To further enhance the understanding of video education, researchers have started leveraging neuroscientific approaches to investigate the underlying cognitive processes and their correlation with learning outcomes. This concise review begins by examining recent behavioral studies that focus on teachers, students, and video media within the video…
Descriptors: Video Technology, Neurosciences, Cognitive Processes, Outcomes of Education
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Maria Papantonis Stajcic; Pernilla Nilsson – Research in Science Education, 2024
This study investigates preschool teachers' considerations for including digital tools in science teaching to develop children's learning of science content. Due to the ongoing digitalisation and demands in society, the utilisation of digital tools has increased significantly in educational settings. Recent research about digital tools in early…
Descriptors: Preschool Teachers, Science Instruction, Electronic Learning, Educational Technology
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Flavia P. D'Souza; Padmanabha C. H. – Journal on Educational Psychology, 2024
Human beings are born creative, however, as they grow and interact with society, they often become less creative or are taught to be uncreative. Children are naturally full of curiosity and creativity; they perceive their surroundings in unique ways. However, the environments in which they grow up often stifle their creativity. In modern society,…
Descriptors: Creative Teaching, Creativity, Learner Engagement, Creative Development
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