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Neftali David Watkinson Medina – ProQuest LLC, 2020
Contemporary research in cognitive and neurological sciences confirms that human brains perform object detection and classification by identifying membership to a single class. When observing a scene with various objects, we can quickly point out and answer queries about the object we recognize, without needing to know what the unknown objects…
Descriptors: Classification, Artificial Intelligence, Technology Uses in Education, Educational Technology
Gabbay, Hagit; Cohen, Anat – International Educational Data Mining Society, 2023
In MOOCs for programming, Automated Testing and Feedback (ATF) systems are frequently integrated, providing learners with immediate feedback on code assignments. The analysis of the large amounts of trace data collected by these systems may provide insights into learners' patterns of utilizing the automated feedback, which is crucial for the…
Descriptors: MOOCs, Feedback (Response), Teaching Methods, Learning Strategies
Kumar, Amruth N. – International Educational Data Mining Society, 2023
Is there a pattern in how students solve Parsons puzzles? Is there a difference between the puzzle-solving strategies of C++ and Java students? We used Markov transition matrix to answer these questions. We analyzed the solutions of introductory programming students solving Parsons puzzles involving if-else statements and while loops in C++ and…
Descriptors: Markov Processes, Puzzles, Introductory Courses, Computer Science Education
Lopez-Fernandez, Daniel; Gordillo, Aldo; Perez, Jennifer; Tovar, Edmundo – IEEE Transactions on Education, 2023
Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work presents comparative data and findings obtained from 217 students who played the game in a face-to-face format…
Descriptors: Computer Science Education, Game Based Learning, Online Courses, In Person Learning
Humble, Niklas; Mozelius, Peter – International Journal of Information and Learning Technology, 2023
Purpose: The conducted examination of programming affordances and constraints had the purpose of adding knowledge and value that facilitate the on-going national curricula revision; knowledge that also could be of general interest outside the Swedish K-12 context. Design/methodology/approach: With a qualitative approach, the study was conducted as…
Descriptors: Programming, Affordances, Barriers, Foreign Countries
Grajdura, Sarah; Niemeier, Deb – Journal of Civil Engineering Education, 2023
Addressing societal issues in civil and environmental engineering increasingly requires skills in data science and programming. To date, there is not much known about the extent students are learning these skills in current civil and environmental engineering curricula. We conducted a survey of accredited civil and environmental engineering…
Descriptors: Civil Engineering, Engineering Education, Social Problems, Programming Languages
Gkiolnta, Eleni; Zygopoulou, Maria; Syriopoulou-Delli, Christine K. – International Journal of Developmental Disabilities, 2023
Children with autism spectrum disorder (ASD) show great interest in technological devices, and especially in robots. Several studies in the field have suggested that socially assistive robotics (SARs) can help children with ASD in the enhancement of their social skills and communication, and in the reduction of their stereotypical behaviors. Few…
Descriptors: Robotics, Programming, Autism Spectrum Disorders, STEM Education
Lokkila, Erno; Christopoulos, Athanasios; Laakso, Mikko-Jussi – Journal of Information Systems Education, 2023
Educators who teach programming subjects are often wondering "which programming language should I teach first?" The debate behind this question has a long history and coming up with a definite answer to this question would be farfetched. Nonetheless, several efforts can be identified in the literature wherein pros and cons of mainstream…
Descriptors: Comparative Analysis, Programming Languages, Probability, Error Patterns
Kale, Ugur; Yuan, Jiangmei; Roy, Abhik – Computer Science Education, 2023
Background and Context: Various coding initiatives and materials exist such as those on Code.org site to promote students' computational thinking (CT). However, little is known as to: (a) whether such materials, in fact, promote CT and (b) how CT skills are related to each other. Objective: As a preliminary step to identify CT skills addressed in…
Descriptors: Thinking Skills, Computer Science Education, Programming, Problem Solving
Ana Oliveira; David Oliveira – Educational Media International, 2023
Besides the development of disciplinary skills, programming contributes to the development of abilities such as reasoning, problem solving and creativity. Therefore, it is fundamental that in the initial teachers training, programming is an integral part of the curricular unit programs of didactics. This will make it possible to contribute to the…
Descriptors: Programming, Student Attitudes, Preservice Teachers, Teaching Methods
Gianmarc Grazioli; Adam Ingwerson; David Santiago Jr.; Patrick Regan; Heekun Cho – Journal of Chemical Education, 2023
Computational chemistry instructional activities are often based around students running chemical simulations via a graphical user interface (GUI). GUI-based activities offer many advantages, as they enable students to run chemical simulations with a few mouse clicks. Although these activities are excellent for introducing students to the…
Descriptors: Computation, Chemistry, Teaching Methods, Science Education
Boldbaatar, Nomin; Sendurur, Emine – Journal of Educational Computing Research, 2019
The emergence of block-based environments aims to facilitate the problems caused by the abstractness of text-based languages. Recent studies generally focus on the effect of having block-based experience on programming education. This study is an attempt to observe the transfer of previous programming experiences (block-based vs. text-based) into…
Descriptors: Educational Games, Computer Games, Computer Simulation, Computer Software
Esteve-Mon, Francesc M.; Adell-Segura, Jordi; Llopis Nebot, María Ángeles; Valdeolivas Novella, Gracia; Pacheco Aparicio, Julio – Journal of Information Technology Education: Innovations in Practice, 2019
Aim/Purpose: This research aims to describe and demonstrate the results of an intervention through educational robotics to improve the computational thinking of student teachers. Background: Educational robotics has been increasing in school classrooms for the development of computational thinking and digital competence. However, there is a lack…
Descriptors: Computation, Thinking Skills, Skill Development, Robotics
Costa, Joana Martinho; Miranda, Guilhermina Lobato – Informatics in Education, 2019
This paper presents an approach to the initial programming learning using the four components instructional model and the Alice software. The quasi-experimental design was developed with two groups of students that attended two schools with very different socioeconomic status and school retention levels. The differences obtained in the mean of the…
Descriptors: Computer Software, Instructional Design, Models, Programming
Lee, Younhee; Lu, Qi; Lim, Woong – Mathematics Teacher, 2018
Translation by a vector in the coordinate plane is first introduced in precalculus and connects to the basic theory of vector spaces in linear algebra. In this article, the authors explore the topic of collision detection in which the idea of a translation vector plays a significant role. Because collision detection has various applications in…
Descriptors: Mathematics Instruction, Programming, Calculus, Computer Simulation