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Ana-Simona Ilie; Paula Maria Buda; Daniela Pahome – Romanian Review of Geographical Education, 2023
In this study, we aim to analyze the effects of discovery-based learning through film viewing on students' knowledge about a specific animal species and its habitat. The following hypothesis is tested: students' knowledge about animals and their environment is greater as a result of discovering information through watching videos. The study…
Descriptors: Films, Discovery Learning, Video Technology, Learning Processes
Tala Araghi; Carly A. Busch; Katelyn M. Cooper – CBE - Life Sciences Education, 2023
College science courses continue to transition from traditional lecture to active learning, which has been shown to have both alleviating and exacerbating effects on undergraduate mental health. Notably, existing studies have primarily examined the relationship between active learning and anxiety, and no studies have specifically assessed the…
Descriptors: Active Learning, Science Education, Depression (Psychology), Undergraduate Students
Rob Power; Robin Kay; Chris Craig – International Journal of E-Learning & Distance Education, 2023
In 2020, Canadian higher education institutions shifted to online teaching due to the COVID-19 pandemic. While many instructors were unfamiliar with online teaching, this transition resulted in widespread innovation in the use of digital technologies and pedagogical practices. This research study focused on the significant impact of the shift to…
Descriptors: Foreign Countries, Higher Education, COVID-19, Pandemics
Bradley Foust; Ivonne Chand O'Neal – Journal for Learning through the Arts, 2023
Modern schools face constant challenges that require careful attention to both academic and emotional needs of their students. In response, schools and districts across the country are increasingly turning to the arts to build social-emotional learning capacity, increase resilience, boost student achievement, provide students with creative, active…
Descriptors: Art, Social Isolation, Sense of Belonging, Psychological Patterns
Thomas S. Dee; Elizabeth Huffaker; Cheryl Phillips; Eric Sagara – American Educational Research Journal, 2023
Before the 2020-2021 school year, policymakers and parents confronted the uncertain trade-offs implied by the health, educational, and economic consequences of offering instruction remotely, in person, or through a hybrid of the two. Most public schools in the United States chose remote-only instruction, and enrollment fell dramatically (i.e., a…
Descriptors: Public Schools, Pandemics, COVID-19, School Closing
Youqin Pan; Jian Gu – International Journal of Technology in Teaching and Learning, 2023
This paper explores the potential of using Chat Generative PreTrained Transformer (ChatGPT), a powerful language model, as an innovative tool to enhance education in the classroom. Drawing from firsthand experience, this paper demonstrates how ChatGPT can be integrated into the teaching and learning process of statistics and data analytics…
Descriptors: Teaching Methods, Learning Processes, Artificial Intelligence, Computer Software
Australian Education Research Organisation Limited, 2023
Teaching practices that are aligned with how students learn improve educational outcomes for all students. Empirical evidence gained over recent decades has provided important new insights about the learning process common to students across learning contexts. These processes explain why some teaching practices are more effective than others. In…
Descriptors: Learning Processes, Evidence Based Practice, Teaching Methods, Instructional Effectiveness
Hill, Jessica; Cebulski, Adam R. – New Directions for Student Leadership, 2022
Developing leaders through games in the co-curriculum provides an opportunity for creative and innovative program design across learning taxonomies. Game-based learning provides a value-added experience for busy students who are balancing competing demands on their times. Additionally, co-curricular participants are often more receptive to…
Descriptors: Leadership Training, Extracurricular Activities, Game Based Learning
Hildenbrand, Grace M. – Communication Teacher, 2022
Courses: Health Communication, Science Communication, Interpersonal Communication. Objective: This activity prepares students to explain jargon effectively when communicating with individuals who have low health literacy by utilizing clear communication strategies.
Descriptors: Jargon, Communication Strategies, Learning Activities, Medical Students
Mikulak, Magdalena; Ryan, Sara; Bebbington, Pam; Bennett, Samantha; Carter, Jenny; Davidson, Lisa; Liddell, Kathy; Vaid, Angeli; Albury, Charlotte – British Journal of Learning Disabilities, 2022
Background: There is a strong ethical case and an urgent need for more participatory research practices in disability research but a lack of resources to support this. It is important to involve people with learning disabilities and carers at all stages, including when designing training for co-research. Methods: We co-developed training materials…
Descriptors: Participatory Research, Ethnography, Learning Disabilities, Research Methodology
Traeger, James – Action Learning: Research and Practice, 2022
The requirements of accreditation can add benefits of providing continuity and the impetus enabling engagement in a busy world full of distractions, that can pull people away from the important but less urgent realm of learning. But it can at times have a cart-before-horse impact; the danger is people can elevate the completion of a portfolio for…
Descriptors: Experiential Learning, Foreign Countries, Accreditation (Institutions), Art
Theiss, Danielle – Journal of Library & Information Services in Distance Learning, 2022
Research surrounding library anxiety is plentiful; however, few studies have focused on distance or online learners and library anxiety. This article provides an overview of the construct library anxiety within distance learners and how library anxiety may impact their usage of academic library resources and services. First, it will explore…
Descriptors: Anxiety, Distance Education, Electronic Learning, Prevention
Feng, Tianying; Chung, Gregory K. W. K. – Grantee Submission, 2022
A critical issue in using fine-grained gameplay data to measure learning processes is the development of indicators and the algorithms used to derive such indicators. Successful development--that is, developing traceable, interpretable, and sensitive-to-learning indicators--requires understanding the underlying theory, how the theory is…
Descriptors: Games, Data Collection, Learning Processes, Measurement
Kim, Yunsung; Sreechan; Piech, Chris; Thille, Candace – International Educational Data Mining Society, 2023
Dynamic Item Response Models extend the standard Item Response Theory (IRT) to capture temporal dynamics in learner ability. While these models have the potential to allow instructional systems to actively monitor the evolution of learner proficiency in real time, existing dynamic item response models rely on expensive inference algorithms that…
Descriptors: Item Response Theory, Accuracy, Inferences, Algorithms
Lin, Yi-Ling; Chien, Shih-Yi; Su, Wei-Cheng; Hsiao, Sharon Ihan – Education and Information Technologies, 2023
There are plentiful online programming resources that enable learners to develop an understanding of conceptual knowledge and practical implementation. However, learners, especially novices, often experience difficulties locating the required information to solve the programming problems. Differ from natural language in syntax and convention,…
Descriptors: Programming, Game Based Learning, Concept Formation, Learner Engagement

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