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Schorr, Roberta Y.; Goldin, Gerald A. – Educational Studies in Mathematics, 2008
This research focuses on some of the affordances provided by SimCalc software, suggesting that its use can have important consequences for students' mathematical affect and motivation. We describe an episode in an inner-city SimCalc environment illustrating our approach to the study of affect in the mathematics classroom. We infer students'…
Descriptors: Mathematics Instruction, Urban Schools, Computer Simulation, Computer Uses in Education
Bonham, T. W.; And Others – Personnel Journal, 1975
A GERT analysis of a hypothetical firm's manpower requirements is presented here to show the required heterogeneous inputs to the firm's training program in three previously specified areas: first-line supervisors, staff analysists, and junior executives. (Author/JB)
Descriptors: Labor Needs, Models, Planning, Simulation
Barrett, Gerald V.; and others – J Appl Psychol, 1969
Descriptors: Predictive Validity, Psychological Testing, Responses, Simulation
Maatsch, Jack L.; And Others – 1976
This annotated bibliography, compiled by the Office of Medical Education Research and Development, is part of a larger study to assess the status and potential use of simulation technology in medicine. Bibliographic citations are provided for 224 publications dealing with the development, utilization, and evaluation of simulation technology with…
Descriptors: Annotated Bibliographies, Medical Education, Simulation, Technology
Seaton, Richard W. – 1971
If the profession of architecture is to become knowledge-based, architectural variables as stimuli must be amenable to simulation that is cheap, flexible, transportable, reduced in size, and valid in terms of responses elicited by "real" construction. Forty-four publications relating to these considerations are listed in this…
Descriptors: Architectural Programing, Architecture, Bibliographies, Models
McNair, Douglas D.; West, Alfred P., Jr. – 1970
A computer based business game to be used as a teaching tool in high school business-related courses was designed, developed, and tested. The game is constructed in modules that can be linked together in a variety of ways to achieve a different decision configuration for different class needs and a changing configuration over time to parallel the…
Descriptors: Business Education, Computer Oriented Programs, Simulation
O'Neal, J. B., Jr. – 1970
The research program is designed to accomplish two primary objectives: (1) to obtain a basic understanding of the digital encoding algorithm under certain general conditions, and (2) to determine explicitly what kinds of practical digital encoding equipment should be used for the various tasks which require it. In order to accomplish these…
Descriptors: Data Processing, Digital Computers, Simulation, Telecommunications
Amico, G. Vincent; Regan, James J. – 1971
Both the technical history of training devices and the issues which currently confront their design and use are discussed by a group of distinguished scientists and engineers. A blend of human factors and engineering paper reflects the twin thrusts that make up the educational tools that are training device systems. (Author)
Descriptors: Instructional Design, Military Training, Simulation, Training
Lumsdaine, Arthur A. – 1960
Training devices should be designed to provide efficient learning conditions, especially guided practice and prompt feedback. These devices can be more useful than their operational equipment counterparts because they facilitate the focusing of learner attention on particular components of a total operation, they make operations visible for study,…
Descriptors: Educational Media, Instructional Design, Simulation, Training
Jester, John E. – Simulation/Gaming/News, 1976
How games were used in colonial America for both learning and amusement. (HB)
Descriptors: Educational Games, Simulation, United States History
Keach, Everett T. – Simulation/Gaming/News, 1976
Descriptors: Coordination, Educational Games, Educational Research, Simulation
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Bailey, Charles W. – International Journal of Instructional Media, 1976
Descriptors: Bibliographies, Educational Games, Games, Research
Shirts, Garry – Programmed Learning and Educational Technology, 1976
A consideration of simulation/gaming research, problems, theoretical criticism, and markets, with a view to predicting future developments. (LS)
Descriptors: Educational Games, Research, Simulation, Trend Analysis
Thiagarajan, Sivasailam – Simulation/Gaming, 1976
A game which deals with the design of instructional games. The player tries to predict the average attitude of the group toward instructional simulation games. The game allows the generation and verification of a number of hypotheses. (Author/LS)
Descriptors: Attitudes, Educational Games, Instructional Design, Simulation
Zhang, Yanwei Oliver; Yu, Feng; Nandakumar, Ratna – 2003
DETECT is a nonparametric, conditional covariance-based procedure to identify dimensional structure and the degree of multidimensionality of test data. The ability composite or conditional score used to estimate conditional covariance plays a significant role in the performance of DETECT. The number correct score of all items in the test (T) and…
Descriptors: Estimation (Mathematics), Nonparametric Statistics, Scores, Simulation
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