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Passig, David; Moshe, Ronit – Journal of Educational Computing Research, 2008
This study investigated whether participating in a 3D immersive virtual reality world simulating the experience of test-anxiety would affect preservice teachers' awareness to the phenomenon. Ninety subjects participated in this study, and were divided into three groups. The experimental group experienced a 3D immersive simulation which made…
Descriptors: Experimental Groups, Computer Simulation, Control Groups, Preservice Teachers
Schafer, Joseph L.; Kang, Joseph – Psychological Methods, 2008
In a well-designed experiment, random assignment of participants to treatments makes causal inference straightforward. However, if participants are not randomized (as in observational study, quasi-experiment, or nonequivalent control-group designs), group comparisons may be biased by confounders that influence both the outcome and the alleged…
Descriptors: Research Methodology, Inferences, Psychological Studies, Simulation
Boulet, John R.; van Zanten, Marta; de Champlain, Andre; Hawkins, Richard E.; Peitzman, Steven J. – Advances in Health Sciences Education, 2008
While checklists are often used to score standardized patient based clinical assessments, little research has focused on issues related to their development or the level of agreement with respect to the importance of specific items. Five physicians independently reviewed checklists from 11 simulation scenarios that were part of the former…
Descriptors: Check Lists, Foreign Medical Graduates, Patients, Clinical Experience
Gehlbach, Hunter; Brown, Scott W.; Ioannou, Andri; Boyer, Mark A.; Hudson, Natalie; Niv-Solomon, Anat; Maneggia, Donalyn; Janik, Laura – Contemporary Educational Psychology, 2008
This study examined the potential of simulations to bolster interest in middle school social studies classrooms. Using a pre-post-design, we examined 305 middle school students (49% female) who participated in the web-based "GlobalEd" simulation. In contrast to the motivation declines middle school students usually experience, participants in this…
Descriptors: Middle School Students, Self Efficacy, Perspective Taking, Internet
Sigurdsson, Sigurdur O.; Austin, John – Journal of Applied Behavior Analysis, 2008
The purpose of the current study was to examine the effects of a multicomponent intervention that included discrimination training, real-time visual feedback, and self-monitoring on postural behavior at a computer workstation in a simulated office environment. Using a nonconcurrent multiple baseline design across 8 participants, the study assessed…
Descriptors: Feedback (Response), Intervention, Self Management, Safety
Westera, W.; Nadolski, R. J.; Hummel, H. G. K.; Wopereis, I. G. J. H. – Journal of Computer Assisted Learning, 2008
Serious games open up many new opportunities for complex skills learning in higher education. The inherent complexity of such games, though, requires large efforts for their development. This paper presents a framework for serious game design, which aims to reduce the design complexity at conceptual, technical and practical levels. The approach…
Descriptors: Feedback (Response), Higher Education, Computer System Design, Educational Technology
Calongne, Cynthia M. – EDUCAUSE Review, 2008
Virtual worlds are engaging, stimulating spaces where students can meet online for normal class activities, including lectures, discussions, case studies, projects, papers, exams, and labs. Classes are a mix of synchronous and asynchronous activity. A virtual world class differs from a traditional course management system, such as Blackboard or…
Descriptors: Online Courses, Learning Experience, Social Networks, Virtual Classrooms
Rivera, Sharon Werning; Simons, Janet Thomas – Journal of Political Science Education, 2008
This article describes a simulation that fulfills many of the goals of a scholar/apprentice model--one that requires a sustained period of time during which an apprentice practices a set of discipline-specific skills under the guidance of his or her mentor. Such an extended simulation differs from shorter exercises in several ways, such as the…
Descriptors: Simulation, Student Evaluation, College Students, Political Science
Zeigler, Sara L.; Moran, Sheena M. – Journal of Political Science Education, 2008
The manuscript explores gender stereotyping in performance evaluations in undergraduate mock trial competitions. The central hypothesis is that gendered expectations for attorney and witness behavior in the legal community inform and influence the evaluation of undergraduate performance in relation to communication methods, argumentation…
Descriptors: Judges, Law Related Education, Females, Sex Stereotypes
Ruva, Christine L.; McEvoy, Cathy – Journal of Experimental Psychology: Applied, 2008
The experiment examined the effects of exposure to pretrial publicity (PTP) and delay on juror memory and decision-making. Mock jurors read news articles containing negative PTP, positive PTP, or unrelated articles. Five days later, they viewed a videotaped murder trial, after which they made decisions about guilt. Finally, all participants…
Descriptors: Publicity, Memory, Court Litigation, Credibility
Mueller, Lorin M.; Dunleavy, Eric M.; Buonasera, Ash K. – New Directions for Institutional Research, 2008
This article familiarizes readers with how to analyze personnel selection decisions in employment discrimination litigation. First, the authors outline some of the basic legal principles that serve as the basis for analyses related to claims of discriminatory employment practices. Second, they describe how to conduct a scientific investigation of…
Descriptors: Employment Practices, Equal Opportunities (Jobs), Personnel Selection, Statistical Significance
Klopfer, Eric; Squire, Kurt – Educational Technology Research and Development, 2008
The form factors of handheld computers make them increasingly popular among K-12 educators. Although some compelling examples of educational software for handhelds exist, we believe that the potential of this platform are just being discovered. This paper reviews innovative applications for mobile computing for both education and entertainment…
Descriptors: Elementary Secondary Education, Computer Uses in Education, Computer Software, Educational Technology
Foreman, Nigel; Boyd-Davis, Stephen; Moar, Magnus; Korallo, Liliya; Chappell, Emma – Instructional Science: An International Journal of the Learning Sciences, 2008
Historical time and chronological sequence are usually conveyed to pupils via the presentation of semantic information on printed worksheets, events being rote-memorised according to date. We explored the use of virtual environments in which successive historical events were depicted as "places" in time-space, encountered sequentially in…
Descriptors: Computer Graphics, Semantics, History Instruction, Foreign Countries
Eary, John – British Journal of Educational Technology, 2008
The National Computing Centre (NCC) has developed an interactive video training system for the Scottish Police College to help train police supervisory officers in crowd control at major spectator events, such as football matches. This approach involves technology-enhanced training in a group-learning environment, and may have significant impact…
Descriptors: Interactive Video, Police Education, Management Development, Supervisory Training
Jeffrey Jacobson – ProQuest LLC, 2008
This study explored whether students benefited from an immersive panoramic display while studying subject matter that is visually complex and information-rich. Specifically, middle-school students learned about ancient Egyptian art and society using an educational learning game, "Gates of Horus," which is based on a simplified three…
Descriptors: Computer Simulation, Building Design, Experiential Learning, Visual Aids

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