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Wood, Jerry L; Hanson, Garth A. – J Bus Educ, 1969
Descriptors: Office Practice, Program Descriptions, Simulation, Teaching Methods
FARNER, FRANK; GOLDHAMMER, KEITH – 1965
THIS IS A FACTUAL CASE STUDY OF SOCIAL CHANGE IN A LARGE SUBURBAN SCHOOL DISTRICT EXPERIENCING CONFLICT BETWEEN THE SCHOOL BOARD, THE ADMINISTRATIVE OFFICER OF THE SCHOOL SYSTEM, AND THE GENERAL PUBLIC DURING A PERIOD OF RAPID POPULATION GROWTH. THE STUDY TRACES THE HISTORY OF VARIOUS PROBLEMS ARISING FROM RAPID POPULATION GROWTH AND THE…
Descriptors: Administrators, Case Studies, Change Agents, Models
Coleman, James S. – 1968
The relation of games to life in general is discussed, with the suggestion that games constitute an excursion or "time out" from goal-directed activities in life, in which an alternative set of rules are established for a delimited period. A game thus constitutes a short-term parallel to life in general. As such, it acts, for children, as a device…
Descriptors: Educational Games, Game Theory, Simulation, Social Structure
Paul, James E., Jr. – 1969
Techniques for automatic recognition of isolated words are investigated, and a computer simulation of a word recognition system is effected. Considered in detail are data acquisition and digitizing, word detection, amplitude and time normalization, short-time spectral estimation including spectral windowing, spectral envelope approximation,…
Descriptors: Classification, Pattern Recognition, Simulation, Statistical Analysis
Boardman, Gerald R. – 1969
A study was devised to develop a computer-based model for maximizing both the feedback of an administrative simulation exercise and the analysis of the results. The development of the model used in the analysis and feedback of in-basket simulation materials consisted of three phases: instrumentation (identification of items, courses of action, and…
Descriptors: Computer Oriented Programs, Educational Administration, Feedback, Simulation
Twelker, Paul A. – 1969
This paper outlines the Teaching Research approach to designing instructional simulation systems, a three-phase approach which involves (1) determining what to teach, (2) determining how best it might be taught, and (3) validating the system. An effort is made to "expose the vital decision points" in each of the 13 steps listed: (1) Define the…
Descriptors: Instructional Design, Simulation, Systems Approach, Teaching Methods
Hagin, William V.; Smith, James F. – 1974
The capabilities of a flight simulation research facility located at Williams AFB, Arizona are described. Research philosophy to be applied is discussed. Long range and short range objectives are identified. A time phased plan for long range research accomplishment is described. In addition, some examples of near term research efforts which will…
Descriptors: Equivalency Tests, Flight Training, Simulation, Teaching Methods
Pedrini, Bonnie C.; Pedrini, D. T. – 1973
This review of recent literature which deals with simulation programs and materials used with school personnel cites several advantages which proponents of simulation claim for their technique and also gives detailed examples of the many purposes to which simulation can be put and the variety of modes by which it can be presented. In addition,…
Descriptors: Game Theory, Literature Reviews, School Personnel, Simulation
Hansen, Duncan N.; And Others – 1972
In view of the growing interest in and use of instructional simulations, a systematic approach to their development is described, including references to literature sources and to simulations already developed. Historical background, problems, and advantages of the use of instructional simulation are covered, and numerous definitions of often-used…
Descriptors: Computer Assisted Instruction, Literature Reviews, Models, Simulation
Cream, Bertram W. – 1972
This report describes the design, development, and evaluation of a training device intended to enable ground-based practice of equipment operation and target-tracking skills that are required by the Forward-Looking Infrared (FLIR) and Low Light Level TV (LLLTV) sensor operators assigned to Gunship II aircraft. This trainer makes use of a…
Descriptors: Equipment Evaluation, Evaluation, Flight Training, Simulation
Little, Dennis L.; And Others – 1971
STAPOL is an educational or training simulation game of the impact of policy decisions upon the quality of life within a hypothetical state; it can be played manually, wholly by computer, or in some combination. This working paper is the game manual (intended for use with two supplementary papers) which describes the components of the game, the…
Descriptors: Public Policy, Role Playing, Simulation, Statewide Planning
Little, Dennis L. – 1970
STAPOL is an educational or training simulation game of the impact of policy decisions upon the quality of life within a hypothetical state; it can be played manually, wholly by computer, or in some combination. This appendix to the game manual describes in detail the legislative programs used in playing STAPOL, including details on their costs,…
Descriptors: Public Policy, Role Playing, Simulation, Statewide Planning
Leton, Donald A. – 1972
In recent years, coding and decoding have been claimed to be the processes for converting one language form to another. But there has been little effort to locate these processes in the human learner or to identify the nature of the internal codes. Computer simulation of reading is useful because the similarities in the human reception and…
Descriptors: Computer Programs, Reading Research, Reading Skills, Simulation
ALLEN, DWIGHT W. – 1966
A DEMONSTRATION PROJECT WAS INITIATED TO SHOW THE FEASIBILITY OF INTRODUCING GREATER FLEXIBILITY INTO VOCATIONAL CURRICULUMS AND INTO THE PREVOCATIONAL DIMENSIONS OF NONVOCATIONAL CURRICULUMS THROUGH THE USE OF A COMPUTER-BASED SCHEDULING TECHNOLOGY. RESEARCH WAS PLANNED TO COVER A 3-YEAR PERIOD. THE 1ST YEAR'S RESEARCH WAS COMPLETED MAY 1, 1966,…
Descriptors: Computers, Scheduling, Simulation, Vocational Education
De Koven, Bernard – Simulation/Gaming/News, 1976
A discussion of a game quality--integrity--a term the author defines as everything used in a game and which should embody the central concept. (HB)
Descriptors: Educational Games, Game Theory, Instructional Design, Simulation
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