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Gary, Jon O. – ProQuest LLC, 2011
The purpose of the study was for the researcher to develop and have evaluated the content, organization and ease of use of a computer-training program "Emergency Response Quick Start" book based on Information and Communication Technology environmental designs. This book was most notably based on underutilized women social networking…
Descriptors: Females, Social Networks, Computer Assisted Instruction, Emergency Programs
Fluellen, Jerry Ellsworth, Jr. – Online Submission, 2009
Since, its early development in our nation's capital, the Power Teaching Prototype (PTP) has evolved to connect three factors likely to characterize 21st Century teaching and learning. Teaching for understanding requires a clear method of designing instruction and a simple, yet powerful, way of delivering. For the design of instruction, Harvard…
Descriptors: Learning Theories, Multiple Intelligences, Models, Information Literacy
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Pearce, Margaret Wickens; Louis, Renee Pualani – American Indian Culture and Research Journal, 2008
Indigenous communities have successfully used Western geospatial technologies (GT) (for example, digital maps, satellite images, geographic information systems (GIS), and global positioning systems (GPS)) since the 1970s to protect tribal resources, document territorial sovereignty, create tribal utility databases, and manage watersheds. The use…
Descriptors: Indigenous Populations, Indigenous Knowledge, Tribal Sovereignty, Geographic Information Systems
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Supon, Vi – Journal of Instructional Psychology, 2009
Indicators are that technological advances and state-mandated tests, in addition to other variables, are forcing cursive writing to become a casualty of the American educational landscape. It behooves us to examine the historical, practical, and essential aspects relative to cursive writing.
Descriptors: Handwriting, Time Perspective, Influence of Technology, Electronic Publishing
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Winner, Langdon – Policy Futures in Education, 2009
Waves of enthusiasm for technological innovations that promise to revitalize teaching and learning are at least a century old. Unfortunately, the record of accomplishment for the many varieties of hardware and software introduced into schools over the decades is remarkably thin. Today's promoters of technology in education tend to forget similar…
Descriptors: Information Technology, Educational Technology, Computer Software Evaluation, Influence of Technology
Rosin, Julie; Erbes, Elizabeth; Britt, James; Good, Bill – Educational Facility Planner, 2012
Des Moines is an urban community located in the heart of Iowa. Des Moines Public Schools serves 32,000 students in a system with 62 buildings, including Central Campus--a Regional Academy. Central Campus is housed in four buildings, including the main campus at 1800 Grand located on the western edge of downtown Des Moines. As a regional academy,…
Descriptors: Urban Schools, Elementary Secondary Education, Educational Facilities, Shared Facilities
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Cummiskey, Matthew – Journal of Physical Education, Recreation & Dance (JOPERD), 2011
Smartphone use in the United States is growing rapidly and focuses mainly on sedentary activities, such as texting, gaming, and web browsing. Therefore, it is important that educators teach students the positive health-enhancing possibilities of smartphones. Apps exist for monitoring food consumption, planning meals, calculating BMI, and recording…
Descriptors: Video Technology, Physical Education, Internet, Technology Uses in Education
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Rushing, Stephanie Craig; Stephens, David – Journal of Primary Prevention, 2011
American Indian and Alaska Native (AI/AN) youth are disproportionally burdened by many common adolescent health issues, including drug and alcohol use, injury and violence, sexually transmitted infections, and teen pregnancy. Media technologies, including the Internet, cell phones, and video games, offer new avenues for reaching adolescents on a…
Descriptors: Video Games, American Indians, Alaska Natives, Drinking
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Dunn, Peter – Journal of Computers in Mathematics and Science Teaching, 2008
Quality encompasses a very broad range of ideas in learning materials, yet the accuracy of the content is often overlooked as a measure of quality. Various aspects of accuracy are briefly considered, and the issue of computational accuracy is then considered further. When learning materials are produced containing the results of mathematical…
Descriptors: Appropriate Technology, Educational Quality, Instructional Materials, Computation
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O'Shea, Patrick M.; Onderdonk, James C.; Allen, Douglas; Allen, Dwight W. – Journal of Digital Learning in Teacher Education, 2011
Education traditionally has been defined as a one-way relationship between teacher and learner. However, new technologies are dramatically changing that relationship in a multitude of ways. In this article, the authors describe some of these changes and explore one example of the intersection between technology and pedagogy, describing a college…
Descriptors: Program Effectiveness, Educational Technology, Appropriate Technology, Teaching Methods
Taranto, Greg; Abbondanza, Mark – Principal Leadership, 2009
Students, sometimes at very young ages, and increasing numbers of teachers are taking part in some form of social networking or collective collaboration by using mass communication technology. Club Penguin, MySpace, Facebook, and Twitter are just a few examples that span a wide range of ages. This is no surprise, given that the current crop of…
Descriptors: Appropriate Technology, Social Networks, Peer Acceptance, Educational Experience
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Malaga, Ross A. – Contemporary Issues in Education Research, 2010
Wikis offer many benefits, such as two-way flows of information, early and consistent feedback, and greater student group collaboration, in an educational setting. Some researchers have already reported on the use of Wikis in their classes. However, instructors must choose an appropriate Wiki platform in order to receive all of the benefits of…
Descriptors: Student Projects, Web 2.0 Technologies, Appropriate Technology, Information Systems
Carlson, Scott – Chronicle of Higher Education, 2008
In a time of expensive energy and concerns about climate change, land may be a major asset for colleges, providing a vastly different opportunity than it did in the past, when it was merely a place to set down new buildings, new campuses, or research parks. Since new alternative-energy technologies like wind and solar demand a lot of land--along…
Descriptors: Campuses, Higher Education, Energy, Climate
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Lieberman, Debra A.; Fisk, Maria Chesley; Biely, Erica – Computers in the Schools, 2009
Young children ages 3 to 6 play a wide range of digital games, which are now available on large screens, handheld screens, electronic learning systems, and electronic toys, and their time spent with games is growing. This article examines effects of digital games and how they could be designed to best serve children's needs. A small body of…
Descriptors: Play, Young Children, Educational Games, Video Games
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Hillman, Margy; Marshall, James – Computers in the Schools, 2009
Even a quick review of U.S. households, daycare centers, and preschools reveals widespread use of digital programs and products with young children. Research indicates that regardless of the hard technology that delivers these digital applications, their content most significantly affects the experience and outcomes. A primary question thus…
Descriptors: Young Children, Emergent Literacy, Media Selection, Computer Software Selection
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