Publication Date
| In 2026 | 0 |
| Since 2025 | 23 |
| Since 2022 (last 5 years) | 155 |
| Since 2017 (last 10 years) | 376 |
| Since 2007 (last 20 years) | 972 |
Descriptor
Source
Author
| Hilton, John, III | 6 |
| Glassman, Michael | 5 |
| Kimmons, Royce | 5 |
| Wiley, David | 5 |
| Bédi, Branislav | 4 |
| Chua, Cathy | 4 |
| Habibi, Hanieh | 4 |
| Johnson, L. | 4 |
| McAndrew, Patrick | 4 |
| Rayner, Manny | 4 |
| Weller, Martin | 4 |
| More ▼ | |
Publication Type
Education Level
Audience
| Teachers | 21 |
| Media Staff | 9 |
| Policymakers | 6 |
| Researchers | 5 |
| Students | 5 |
| Administrators | 2 |
| Practitioners | 2 |
| Parents | 1 |
Location
| United Kingdom | 41 |
| Australia | 30 |
| Canada | 29 |
| California | 26 |
| Spain | 26 |
| India | 20 |
| China | 19 |
| United States | 18 |
| Taiwan | 17 |
| New York | 16 |
| Germany | 14 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Milan Turcáni; Zoltan Balogh; Michal Kohútek – Smart Learning Environments, 2024
In this research, a mixed-method approach was employed to conduct large-scale eye-tracking measurements, traditionally associated with high costs and extensive time commitments. Utilizing consumer-grade webcams in conjunction with open-source software, data was collected from an expansive cohort of students, thereby demonstrating the scalability…
Descriptors: Computer Science Education, Eye Movements, Reading Comprehension, Knowledge Level
Arjan J. F. Kok; Lex Bijlsma; Cornelis Huizing; Ruurd Kuiper; Harrie Passier – Informatics in Education, 2024
This paper presents the first experiences of the use of an online open-source repository with programming exercises. The repository is independent of any specific teaching approach. Students can search for and select an exercise that trains the programming concepts that they want to train and that only uses the programming concepts they already…
Descriptors: Programming Languages, Computer Science Education, Open Source Technology, Teaching Methods
Haerim Hwang; Hyunwoo Kim – Language Testing, 2024
Given the lack of computational tools available for assessing second language (L2) production in Korean, this study introduces a novel automated tool called the Korean Syntactic Complexity Analyzer (KOSCA) for measuring syntactic complexity in L2 Korean production. As an open-source graphic user interface (GUI) developed in Python, KOSCA provides…
Descriptors: Korean, Natural Language Processing, Syntax, Computer Graphics
Ashford Kerr – International Journal of E-Learning & Distance Education, 2025
This qualitative study examined the perspectives of educational professionals on integrating H5P technology to foster self-regulated learning (SRL) in blended learning environments at a post-secondary institution in Ontario, Canada. Using a phenomenological approach, data were collected through semi-structured interviews with five educators, five…
Descriptors: Foreign Countries, Open Source Technology, Technology Uses in Education, Learning Management Systems
Arndt, Henriette L.; Granfeldt, Jonas; Gullberg, Marianne – Language Learning, 2023
This paper introduces the Lang-Track-App, a smartphone application and backend system to aid second language acquisition researchers in implementing the experience sampling method (ESM). Surveying research participants with the Lang-Track-App multiple times per day can yield exceptionally rich data that can be analyzed in multiple ways. This…
Descriptors: Computer Oriented Programs, Handheld Devices, Second Language Learning, Second Language Instruction
Benjamin A. Motz; Öykü Üner; Harmony E. Jankowski; Marcus A. Christie; Kim Burgas; Diego del Blanco Orobitg; Mark A. McDaniel – Grantee Submission, 2023
For researchers seeking to improve education, a common goal is to identify teaching practices that have causal benefits in classroom settings. To test whether an instructional practice exerts a causal influence on an outcome measure, the most straightforward and compelling method is to conduct an experiment. While experimentation is common in…
Descriptors: Learning Analytics, Experiments, Learning Processes, Learning Management Systems
Jia, Qinjin; Young, Mitchell; Xiao, Yunkai; Cui, Jialin; Liu, Chengyuan; Rashid, Parvez; Gehringer, Edward – Journal of Educational Data Mining, 2022
Instant feedback plays a vital role in promoting academic achievement and student success. In practice, however, delivering timely feedback to students can be challenging for instructors for a variety of reasons (e.g., limited teaching resources). In many cases, feedback arrives too late for learners to act on the advice and reinforce their…
Descriptors: Student Projects, Learning Analytics, Intelligent Tutoring Systems, Feedback (Response)
Call, Tristan; Fox, Erik; Sprint, Gina – IEEE Transactions on Education, 2021
Contribution: Research has shown that computer science (CS) students who start programming assignments (PAs) early generally receive higher grades. This article presents and evaluates a gamification approach that utilizes software engineering tools to motivate CS students to start and finish PAs earlier. Background: CS can be difficult to learn…
Descriptors: Game Based Learning, Computer Software, Engineering, Computer Science Education
Jain, Paras; Singh, Sneha; Arya, Aditya – Biochemistry and Molecular Biology Education, 2021
Mitochondrial beta-oxidation is one of the most common modes of fatty acids' oxidation in most organisms, particularly mammals. Biochemistry undergraduate curriculum often contains the description of the process, with emphasis on ATP calculations for various types of fatty acids. During our decade long teaching experience in biochemistry, we…
Descriptors: Biochemistry, Science Instruction, Student Centered Learning, Computation
Cioaca, Valentin Sergiu; Dascalu, Mihai; McNamara, Danielle S. – Grantee Submission, 2021
Numerous approaches have been introduced to automate the process of text summarization, but only few can be easily adapted to multiple languages. This paper introduces a multilingual text processing pipeline integrated in the open-source "ReaderBench" framework, which can be retrofit to cover more than 50 languages. While considering the…
Descriptors: Documentation, Computer Software, Open Source Technology, Algorithms
Judy Lambert; Mark Stevens – Computers in the Schools, 2024
ChatGPT has garnered unprecedented popularity since its release in November 2022. This artificial intelligence (AI) large language model (LLM) is designed to generate human-like text based on patterns found in massive amounts of data scraped from the internet. ChatGPT is significantly different from previous versions of GPT by its quality of…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Writing Instruction
Carla Morais; Jose´ L. Arau´jo – Journal of Chemical Education, 2023
In the laboratory, data acquisition systems are important, as they allow us to easily and precisely collect data. In this sense, Arduino emerges as an automatic data acquisition device with great potential, due to its low cost and high versatility. In this work, we describe the development of an experimental apparatus, with automatic data…
Descriptors: Chemistry, Science Instruction, Preservice Teachers, Science Teachers
Fancsali, Stephen E.; Murphy, April; Ritter, Steve – International Educational Data Mining Society, 2022
Ten years after the announcement of the "rise of the super experiment" at Educational Data Mining 2012, challenges to implementing "internet scale" educational experiments often persist for educational technology providers, especially when they seek to test substantive instructional interventions. Studies that deploy and test…
Descriptors: Learning Analytics, Educational Technology, Barriers, Data Analysis
Towse, John; Davies, Rob; Ball, Ellie; James, Rebecca; Gooding, Ben; Ivory, Matthew – Journal of Statistics and Data Science Education, 2022
We advocate for greater emphasis in training students about data management, within the context of supporting experience in reproducible workflows. We introduce the "L"ancaster "U"niversity "ST"atistics "RE"sources (LUSTRE) package, used to manage student research project data in psychology and build…
Descriptors: Data Analysis, Information Management, Open Source Technology, Data Science
Tania Miguel Trabajo; Eavan Dorcey; Jan Roelof van der Meer – Journal of Microbiology & Biology Education, 2024
Inspired by the positive impact of serious games on science understanding and motivated by personal interests in scientific outreach, we developed "Bacttle," an easy-to-play microbiology board game with adaptive difficulty, targeting any player from 7 years old onward. Bacttle addresses both the lay public and teachers for use in…
Descriptors: Microbiology, Science Instruction, Educational Games, Environmental Influences

Peer reviewed
Direct link
