Publication Date
In 2025 | 139 |
Since 2024 | 518 |
Since 2021 (last 5 years) | 1745 |
Since 2016 (last 10 years) | 3052 |
Since 2006 (last 20 years) | 4843 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
Teachers | 256 |
Practitioners | 183 |
Students | 53 |
Administrators | 32 |
Researchers | 24 |
Media Staff | 18 |
Parents | 11 |
Policymakers | 10 |
Community | 3 |
Counselors | 1 |
Support Staff | 1 |
More ▼ |
Location
Turkey | 197 |
Taiwan | 107 |
United Kingdom | 107 |
Australia | 104 |
China | 88 |
Canada | 71 |
Spain | 68 |
California | 58 |
Sweden | 56 |
Germany | 54 |
Greece | 51 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards with or without Reservations | 2 |
Marquès Puig, Joan Manuel; Daradoumis, Thanasis; Calvet Liñan, Laura; Arguedas, Marta – British Journal of Educational Technology, 2020
This work presents an automated assessment tool for online distributed programming, called DSLab. It is a web-based environment that provides a transparent deployment and execution of assignments in remote computers, a transparent initialization and the possibility to add new logs by the students. DSLab has been evaluated in a real distributed…
Descriptors: Alternative Assessment, Automation, Programming, Distance Education
Alison E. Leonard; Shaundra B. Daily – International Journal of Education & the Arts, 2025
We designed, developed, and researched a virtual and in-person curriculum for how to explore computational thinking using dance choreography, focused on engaging upper elementary and middle school girls. However, this paper explores our observations and interactions with our young participants who identified as boys through a series of vignettes.…
Descriptors: Computation, Thinking Skills, Dance, Curriculum Development
Manuel B. Garcia – Education and Information Technologies, 2025
The global shortage of skilled programmers remains a persistent challenge. High dropout rates in introductory programming courses pose a significant obstacle to graduation. Previous studies highlighted learning difficulties in programming students, but their specific weaknesses remained unclear. This gap exists due to the predominant focus on the…
Descriptors: Programming, Introductory Courses, Computer Science Education, Mastery Learning
Fuentes, Pablo; Camarero, Cristobal; Herreros, David; Mateev, Vladimir; Vallejo, Fernando; Martinez, Carmen – IEEE Transactions on Learning Technologies, 2022
Understanding the architecture of a processor can be uninteresting and deterring for computer science students, since low-level details of computer architecture are often perceived to lack real-world impact. These courses typically have a strong practical component where students learn the fundamentals of the computer architecture and the handling…
Descriptors: Computer Science Education, Computer System Design, Programming Languages, Fatigue (Biology)
Welch, Lise E.; Shumway, Jessica F.; Clarke-Midura, Jody; Lee, Victor R. – Education Sciences, 2022
Programming activities have the potential to provide a rich context for exploring measurement units in early elementary mathematics. This study examines how a small group of young children (ages 5-6) express their emergent conception of a dynamic linear unit and the measurement concepts they found challenging. Video of an introductory programming…
Descriptors: Coding, Programming, Robotics, Measurement
Sun, Lihui; Guo, Zhen; Zhou, Danhua – Education and Information Technologies, 2022
In the program-driven information age, programming education is concerned by the global education system, which makes the cultivation of children's programming ability become the focus of attention. However, there is no clear definition of programming ability and teaching model. Through the snowball method, 86 studies from 1980 to 2020 were…
Descriptors: Programming, Computer Science Education, Thinking Skills, Skill Development
Vinnervik, Peter – International Journal of Technology and Design Education, 2022
The 2017 reform of the Swedish national curriculum requires that all compulsory school mathematics and technology teachers integrate programming into their teaching. The new programming policy poses a particular challenge since a majority of the affected teachers have little or no previous programming experience. This paper reports on a study of…
Descriptors: Foreign Countries, Mathematics Education, Technology Education, Programming
Fresno, Nazaret; Romero-Fresco, Pablo – Interpreter and Translator Trainer, 2022
After countless petitions and complaints from end users, live subtitling quality is slowly attracting the attention of broadcasters, regulators, the subtitling industry and scholars working in Media Accessibility. These stakeholders share an interest in providing better live subtitles, but their quality assessment is a thorny issue. Although…
Descriptors: Translation, Professional Education, Visual Aids, Case Studies
Metz, Mike – Journal of Adolescent & Adult Literacy, 2022
The article describes the results of teachers using a critical language lens to analyze linguistic stereotypes in TV series, movies, cartoons, and social media posts. I share the key questions teachers asked about language use in texts as well as the results of their analysis. Based in a cultural modeling pedagogy (Lee, 2007), teachers examined…
Descriptors: Language Usage, Video Technology, Social Media, Stereotypes
Gozukucuk, Meral; Gunbas, Nilgun – Journal of Education, 2022
The purpose of this study is to contribute to preservice teachers' technological pedagogical content knowledge (TPACK). For this purpose, preservice teachers (n = 8) learned visual programming language, designed technology-based reading activities, and observed students completing these activities. A case study approach was employed, and…
Descriptors: Preservice Teachers, Technological Literacy, Pedagogical Content Knowledge, Programming Languages
Ployduangrat, Jaruwan – Journal of Education and Learning, 2022
The purposes of the current study were to develop a management system for the national sports development fund in Thailand and (2) to evaluate the developed fund management system. The participants were 15 experts in system development. They were selected by the purposive sampling method. The participants had more than 10 years of programming and…
Descriptors: Management Systems, Team Sports, Usability, Information Security
Neo, Tse-Kian; Amphawan, Angela; Hamidani, Khadija – Journal of Educational Multimedia and Hypermedia, 2022
Institutions of higher learning were rapidly made to change from in-person to fully online learning due to the COVID-19 pandemic. This change posed an inherent problem in successfully engaging students in learning in a remote learning environment. Thus, the study aims to enhance students' problem-solving skills through self-directed learning in a…
Descriptors: Independent Study, Educational Environment, COVID-19, Pandemics
Yong, Su Ting; Tiong, Kung Ming – International Journal of Information and Communication Technology Education, 2022
This study explored students' motivation and difficulties in learning programming in a blended learning environment. The face-to-face classroom instructions were blended with digital learning instructions. The study adopted a convergent parallel design mixed methods research and involved 209 pre-university students. The findings were as follows:…
Descriptors: Blended Learning, Student Motivation, Programming, Computer Science Education
Hao, Qiang; Smith, David H., IV; Ding, Lu; Ko, Amy; Ottaway, Camille; Wilson, Jack; Arakawa, Kai H.; Turcan, Alistair; Poehlman, Timothy; Greer, Tyler – Computer Science Education, 2022
Background and Context: automated feedback for programming assignments has great potential in promoting just-in-time learning, but there has been little work investigating the design of feedback in this context. Objective: to investigate the impacts of different designs of automated feedback on student learning at a fine-grained level, and how…
Descriptors: Computer Science Education, Feedback (Response), Teaching Methods, Comparative Analysis
Toukiloglou, Pavlos; Xinogalos, Stelios – Journal of Educational Computing Research, 2022
Serious games are considered an effective method to engage students in programming education and have been increasingly used in classrooms. An important part of the learning process with serious games involves the presentation of the new concepts and the provided support to encounter student difficulties. Although the most common approach is the…
Descriptors: Game Based Learning, Programming, Program Effectiveness, Educational Games