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Martin Ebner; Sarah Edelsbrunner; Katharina Gasplmayr; Katharina Hohla-Sejkora; Philipp Leitner; Sandra Schön; Behnam Taraghi – International Journal on E-Learning, 2025
This paper explores the challenges and first experiences of implementing federated virtual learning management within the European University Alliance "Unite!". Through the lens of Learning Tools Interoperability (LTI), the study investigates the complexities inherent in connecting Learning Management Systems (LMS) across diverse…
Descriptors: Foreign Countries, Learning Management Systems, Universities, Electronic Learning
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Christothea Herodotou; Sagun Shrestha; Catherine Comfort; Heshan Andrews; Paul Mulholland; Vaclav Bayer; Claire Maguire; John Lee; Miriam Fernandez – Journal of Learning Analytics, 2025
In this paper, we explore the design of a student-facing dashboard for online and distance learning with a focus on capturing and addressing specific learning needs. A participatory process involving 20 students was employed, which included a screening questionnaire and focus group discussions. The selection of data points to be displayed on the…
Descriptors: Electronic Learning, Distance Education, Student Attitudes, Educational Technology
Tomohito Hiromori – Sage Research Methods Cases, 2025
This mixed-methods case study investigates learner engagement during pair work, focusing on four key aspects--behavioral, cognitive, emotional, and social engagement--and how these relate to task performance. The study included 60 university students (34 females, 26 males) learning English as a second language, who collaborated in pairs on a…
Descriptors: Second Language Learning, Language Acquisition, Learner Engagement, English (Second Language)
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Kostas Karadakis; Trevor Bopp; Matthew Walker – Sport Management Education Journal, 2025
The esport industry is an ever-evolving field for which students must have industry-specific skills and knowledge if they intend to secure career opportunities. Scholarly curricula and the associated experiential conduits are essential to the acquisition and development of such skills among students. The purpose of this study was to better…
Descriptors: Experiential Learning, Athletics, Electronic Learning, Internet
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Samuel López-Carril; Spencer A. Cavan; Alejandro Lara-Bocanegra; Samuel Manzano-Carrasco – Sport Management Education Journal, 2025
In an increasingly dynamic, global, and digitized world, sport managers face complex decision-making dilemmas intersecting various disciplines such as finance, communication, and psychology. To successfully address these dilemmas and interact with the sport ecosystem, sport industry professionals are required to possess a wide range of soft skills…
Descriptors: Athletics, Role Playing, Professional Personnel, Higher Education
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Sima Mohammadi; Hamed Zandi – Learning Environments Research, 2025
Despite the importance of spatiality in language learning and teaching environments, empirical research in this line is still lacking. Here, we adopt a spatial ontology perspective to examine how seven English for Specific Purposes (ESP) learners and three teachers perceived and experienced three language learning environments. Set in a higher…
Descriptors: English for Special Purposes, Second Language Learning, Educational Environment, Higher Education
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Anne Edstrom; Jennifer Ewald – NECTFL Review, 2025
Online learning programs provide real time feedback and offer some degree of access to "real" oral communication, yet these platforms, for the most part, involve using the software in isolation. Though Rosetta Stone is designed for independent learning, the present study experiments with a model for implementing it as a collaborative…
Descriptors: Cooperative Learning, Second Language Learning, Computer Assisted Instruction, Italian
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Ramazan Yetkin; Nuray Alagözlü – SAGE Open, 2025
The role of anxiety in language education has been well established as a significant factor affecting the success or failure of both teachers and students, including student teachers (STs). While there is a substantial body of research examining student-teacher anxiety (STA), particularly within in-person practicum settings, most of these studies…
Descriptors: English (Second Language), Language Teachers, Student Teachers, Student Attitudes
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Natalie Nussli; Kevin Oh – Canadian Journal of Learning and Technology, 2025
The purpose of this study is to advance the accessibility of a hybrid-flexible (HyFlex) learning environment by applying the four attributes of the POUR model (WCAG 2.1, 2018), namely, "perceivable, operable, understandable," and "robust," to make digital learning content more accessible to all learners. The connections between…
Descriptors: Blended Learning, Electronic Learning, Access to Education, Equal Education
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Kateryna Zabolotna; Liv Nøhr; Megumi Iwata; Daniel Spikol; Jonna Malmberg; Hanna Järvenoja – International Journal of Computer-Supported Collaborative Learning, 2025
Computer-supported collaborative learning (CSCL) offers a modern setting for learners to engage in meaningful (meta)cognitive and socioemotional interactions. However, the task design, not technology alone, significantly shapes students' learning interactions. This study investigates how a conceptual physics task and a hands-on robotics task…
Descriptors: Cooperative Learning, Task Analysis, Learning Processes, Secondary School Students
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Marieke de Wijse-van Heeswijk; Etienne A. J. A. Rouwette; Sander V. Meijerink – Instructional Science: An International Journal of the Learning Sciences, 2025
The aim of this study is to find out what the effects of facilitated learning interventions in a simulation game (SG) are and what type of SG renders which type of learning. Therefore, we research the effects of facilitator interventions on learning in an analogue open SG (in which there are as few rules as possible) and an analogue rule based SG…
Descriptors: Intervention, Simulation, Games, Cognitive Processes
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Lucas Paulsen; Jacob Davidsen – International Journal of Computer-Supported Collaborative Learning, 2025
The development of immersive virtual reality (IVR) hardware and software has accelerated in recent years. The conceptual vocabulary has, however, not received the same amount of attention, especially in the context of collaborative learning settings. Existing concepts such as immersion, presence and interactivity focus predominantly on the…
Descriptors: Cooperative Learning, Computer Simulation, Simulated Environment, Learning Activities
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Aylin Braunewell; Christin Schütze – Unterrichtspraxis/Teaching German, 2025
Language should be inclusive. This implies that it should be accessible for as many people as possible. The concept of easy-to-read language ("Leichte Sprache," LS) developed for this purpose and primarily for people with learning difficulties is beneficial for L2 learners of German as well. Inclusive language also entails the aspect of…
Descriptors: German, Second Language Learning, Sex Fairness, Language Usage
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Hasen Awel Yunus; Baris Batur; Caner Bakici; Okan Ekim; Ahmet Çakir; Selçuk Tunali – Anatomical Sciences Education, 2025
Anatomy is regarded as one of the most essential and challenging courses in veterinary medicine. The study evaluated the student perceptions of silicone and polyester-plastinated cattle brains in both face-to-face and online neuroanatomy education. A total of six cattle heads were collected from a slaughterhouse, processed using four plastination…
Descriptors: Anatomy, Veterinary Medical Education, Medical Students, Animals
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Alice Emery; JoAnn Moran – International Journal of Education & the Arts, 2025
This article illustrates how collaborative artistic creation in a world language class can offer multiple cognitive, social, cultural and professional benefits for language learners. An interdisciplinary mural project undertaken in a community college serves as a case study to examine these ideas. The class was co-taught by the authors, a teaching…
Descriptors: Art Activities, Painting (Visual Arts), Community College Students, Second Language Learning
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