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Peer reviewedCross, Donald – British Journal of Educational Technology, 1978
Describes a curriculum development simulation exercise involving 70 third-year college education students from five subject departments. Participants engaged in the early planning stages of a comprehensive school humanities course defining man's needs, religion, policies, and personal relationships. (Author/RAO)
Descriptors: Curriculum Development, Futures (of Society), Higher Education, Humanities Instruction
Peer reviewedGosling, Craig G.; And Others – Journal of Biocommunication, 1978
Difficult medical procedures, such as umbilical vessel catheterization, are more easily and safely taught with a simulator than with the actual patient. The need, conception, design, and construction of such a stimulator is presented. (Author/VT)
Descriptors: Construction (Process), Diagrams, Instructional Design, Medical Education
Peer reviewedChemical and Engineering News, 1978
Describes a recently originated project to create simulated taped interviews with great chemists. (CP)
Descriptors: Chemistry, Interviews, Program Descriptions, Science Education
Segal, Ronald; O'Neal, Beverly – EDUCOM Bulletin, 1978
A national computer services network simulation model was used in a 3-day gaming exercise involving 16 institutional teams who made decisions about their likely long-term network participation. Participants were able to react to others' decisions and actions, and to critical overriding political, economical, and organizational issues. (CMV)
Descriptors: Agency Cooperation, Contracts, Coordination, Game Theory
Rubin, Howard; And Others – Journal of Computer-Based Instruction, 1977
An interactive computing facility used to augment biology coursework by allowing students access to computer simulations of biological systems and processes. (Author)
Descriptors: Biology, Case Studies, Computer Assisted Instruction, Science Instruction
Peer reviewedCohen, Richard B.; Bradley, Robert H. – Alberta Journal of Educational Research, 1977
The effectiveness of simulation games as a method for teaching superordinate concepts was tested via a week-long experiment involving 183 fifth and sixth-grade students in the development of map skills. The simulation group demonstrated superior performance on the delayed posttest but not on the immediate posttest. (JC)
Descriptors: Concept Formation, Games, Map Skills, Pretests Posttests
Pate, Glenn S. – Audiovisual Instruction, 1978
Nine activities are described which illustrate how media techniques enhance the power of simulations and gaming approaches. (Author/STS)
Descriptors: Audiovisual Aids, Educational Games, Educational Media, Games
DeKoven, Bernard – Simulation/Gaming, 1977
A conceptual framework is presented which allows a group to define some common objective in a simulation/puzzle gaming context. (DAG)
Descriptors: Game Theory, Group Dynamics, Individual Development, Individual Needs
Peer reviewedKlemin, Wayne – Business Education Forum, 1977
A junk mail filing simulation is described as a simple but effective approach to teaching records management. Implementation of the approach is described in sixteen steps. Eight objectives and five variations to the simulation are included. (SH)
Descriptors: Business Education, Filing, Office Management, Records (Forms)
Peer reviewedLipka, Jerry – Journal of Geography, 1987
Presents a lesson designed to simulate the events of The Alaskan Native Claims Settlement Act in the classroom by assigning students roles as different Alaska natives with different concerns. Emphasizes map reading skills, resource inventorying, composite map production, land use and cultural values, and the process of land selection. (Author/AEM)
Descriptors: Cartography, Economic Change, Indigenous Populations, Map Skills
Peer reviewedKryukov, M. M.; Kryukova, L. I. – Simulation and Games, 1986
Describes the basis for a simulation game classification based on the game image, which is created against a foundation of events that occur during the course of the game. Three characteristics of the game image--reflection of reality, dialog, and motivation--are defined, and game dialog types are discussed in detail. (MBR)
Descriptors: Classification, Dialogs (Language), Educational Games, Influences
Peer reviewedDay, Edward – Journal of Economic Education, 1987
Describes the disadvantages of using "canned" simulations as a part of an undergraduate economics course. Identifies four advantages of having students develop their own computer simulation models. Outlines the model-building process and displays a sample program. (JDH)
Descriptors: Computer Assisted Instruction, Computer Simulation, Economics Education, Higher Education
Peer reviewedKimball, Jeffrey P.; And Others – History Microcomputer Review, 1987
Describes a variety of computer software. The packages reviewed include a variety of simulations, a spread sheet, a printer driver and an alternative operating system for DBM.PCs and compatible programs. (BSR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Reviews, History
Peer reviewedWilcox, Rand R. – Journal of Educational Measurement, 1987
Four procedures are discussed for obtaining a confidence interval when answer-until-correct scoring is used in multiple choice tests. Simulated data show that the choice of procedure depends upon sample size. (GDC)
Descriptors: Computer Simulation, Multiple Choice Tests, Sample Size, Scoring
Peer reviewedKing, Alan R.; King, Barry F. – Social Science Computer Review, 1988
This article offers guidelines to assist simulation developers in maximizing the lifespan of their software products through structured designs and creative attempts at integrating their programs into standard courses. Current efforts to redesign PROJECT SIMULATION, a computer-assisted instructional software package for teaching methodology in…
Descriptors: Computer Assisted Instruction, Computer Simulation, Higher Education, Psychology


