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Hsin-Yi Chang; Theerapong Binali – Journal of Science Education and Technology, 2025
The "drawing-to-learn" pedagogical approach has gained considerable attention and evidence supporting its efficacy for facilitating learning. However, little theoretical or empirical research has addressed issues regarding collaborative drawing-to-learn. In this study, we developed collaborative drawing-to-learn activities and three…
Descriptors: Metacognition, Freehand Drawing, Learning Processes, Cooperative Learning
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Nadia Shahira Amiruddin; Romarzila Omar; Uzzairah Nabila Ahmad Tazli; Norazilawati Abdullah – Journal of Education and Learning (EduLearn), 2025
This study focuses on designing a project-based learning module for early science education for home-based learning. The module comprises four dimensions: plants, planets, magnets and robotics, and weather. Using a quantitative approach and the design and development research (DDR) method, 15 early childhood education (ECE) experts were surveyed…
Descriptors: Delphi Technique, Active Learning, Student Projects, Science Education
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Giulia Messina Dahlberg; Susanne Gustavsson – Instructional Science: An International Journal of the Learning Sciences, 2025
This study investigates how vocational education and training prepares students for future professions characterized by technological advancements and demands for sustainability and innovation. Specifically, it examines simulator-based learning in the Natural Resource Program at three upper secondary schools in Sweden. Using a sociomaterial…
Descriptors: Career and Technical Education, Career and Technical Education Teachers, Teaching Methods, Simulation
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Koyo Ogawa – Technology in Language Teaching & Learning, 2025
Virtual reality (VR) has attracted increasing interest for its potential to enhance second language acquisition through immersive and interactive experiences. However, effectively integrating VR with established language teaching pedagogy remains a critical challenge. This study addresses that gap by embedding the principles of task-based language…
Descriptors: Computer Simulation, Second Language Learning, Learning Activities, Technology Uses in Education
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Mo Wang; Minjuan Wang; Xin Xu; Lanqing Yang; Dunbo Cai; Minghao Yin – IEEE Transactions on Learning Technologies, 2024
This research project investigates the impact of prompt engineering, a key aspect of chat generative pretrained transformer (ChatGPT), on college students' information retrieval in flipped classrooms. In recent years, an increasing number of students have been using AI-based tools, such as ChatGPT rather than traditional research engines to learn…
Descriptors: Artificial Intelligence, Information Technology, Information Retrieval, Flipped Classroom
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Stephanie A. Van Dellen – Management Teaching Review, 2024
This experiential exercise teaches students what constitutes Appreciative Inquiry and how it is different from other feedback models, along with giving students the opportunity to apply their knowledge. Students practice giving Appreciative Inquiry to their peers' presentations through the use of an online platform that allows for written words…
Descriptors: Inquiry, Electronic Learning, Experiential Learning, Learning Activities
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Laura Lohman – Educational Technology & Society, 2024
What do you do when employees want sustained, in-person, dialogic learning opportunities, but the realities of their work prevent participation in such learning events? Microlearning can offer an important solution to this conundrum but also requires careful navigation between design recommendations, learner preferences, learning objectives tied…
Descriptors: Teaching Methods, Instructional Design, Workplace Learning, Inclusion
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Zehua Dong; Ming Ming Chiu; Shuqi Zhou; Zihong Zhang – Education and Information Technologies, 2024
Building on past studies showing that mobile learning improves learning outcomes and differs within a domain (e.g., science), this meta-analysis models domain-specific differences (e.g., learning activities) that drive these differences in science performance. A systematic database search (i.e., Web of Science, JSTOR, ERIC, PsycINFO, ProQuest…
Descriptors: Educational Technology, Telecommunications, Handheld Devices, Science Education
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Mehmet Gürbüz; Murat Basar – Reading & Writing Quarterly, 2024
The aim of the study is to examine the effect of ABC linking activity on misspelled words in eliminating the writing errors of students with dysgraphia. The study group of the research consisted of 12 students with dysgraphia-induced writing errors who were studying in the second grade at Aybey Primary School in Usak/Türkiye in the 2021-2022…
Descriptors: Writing Skills, Foreign Countries, Learning Disabilities, Students with Disabilities
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Kawthar Habeeb – Education and Information Technologies, 2024
Educational outcomes in Kuwait have lagged behind those of much of the world. This problem is compounded by Kuwaiti educators' struggle to introduce core math and science concepts to young learners. Starting from the premise that STEAM-oriented education will make these concepts more accessible, this study seeks to demonstrate the potential…
Descriptors: Teaching Methods, Teacher Improvement, Skill Development, Teacher Attitudes
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Yong Ju Jung; Heather Toomey Zimmerman – Cognition and Instruction, 2024
Children's multiple interests intersect with their participation in informal learning practices in dynamic ways. Using a theoretical framework illustrating interest as a multifaceted construct that has different forms and a range of scope and durability, this study investigates how children's situational interests and individual interests are…
Descriptors: Childhood Interests, Museums, Science Education, Children
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Sansanee Thimthong; Kanchanok Phunaonin; Natcha Chareonsak; Luksika Putsam; Intheema Hiran-Akkharawong; Prachya Paemongkol; Supuksorn Masavang; Nanoln Dangsungwal – Higher Education Studies, 2024
The purpose of this study was to examine the level of knowledge and skills related to food decoration, and to identify consistent study activities for each academic year in the food service industry's student program through correspondence analysis. The population was 304 people. The results demonstrated a high level of knowledge and behavioral…
Descriptors: Food Service, Foods Instruction, Family and Consumer Sciences, College Programs
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Hongbiao Yin; Alan Chi Keung Cheung; Winnie Wing Yi Tam; Elaine Lau – Early Education and Development, 2024
While play-based learning is important for a high quality early education, only when teachers are confident and competent in enacting play-based learning in their everyday practice are expected benefits of play-based learning for whole-child development realized. A sample of 592 early childhood educators who assumed different job titles in Hong…
Descriptors: Play, Early Childhood Education, Child Development, Preschool Teachers
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Gerti Pishtari; María Jesús Rodríguez-Triana; Luis P. Prieto; Adolfo Ruiz-Calleja; Terje Väljataga – Journal of Computer Assisted Learning, 2024
Background: In the field of Learning Design, it is common that researchers analyse manually design artefacts created by practitioners, using pedagogically-grounded approaches (e.g., Bloom's Taxonomy), both to understand and later to support practitioners' design practices. Automatizing these high-level pedagogically-grounded analyses would enable…
Descriptors: Electronic Learning, Instructional Design, Active Learning, Inquiry
Samantha K. Dykes; Rachel E. Morris; Shanna K. Helmke – Solution Tree, 2024
Dive into a student-engaged framework structured around four learning stations: (1) the minilesson station, (2) the independent work station, (3) the collaboration station, and (4) the digital content station. Using direct and specialized instruction, interactive activities, and digital learning tools, these four stations aim to personalize…
Descriptors: Learning Centers (Classroom), Teaching Methods, Educational Technology, Learning Activities
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