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Squires, David R. – Journal of Educational Technology, 2021
The Mobile Learning Just-in-Time Cognitive Support Software Application Systems research study was conducted in three fully online graduate courses. Multiple rounds of data analytic activity includes; mobile app downloads, app visits, time in app, application time on task, and frequently used application tabs (n=78). A second round of collection…
Descriptors: Electronic Learning, Learning Strategies, Graduate Students, Handheld Devices
Ahmad, Adnan; Zeeshan, Farrukh; Marriam, Rutab; Samreen, Alia; Ahmed, Sohaib – Journal of Computing in Higher Education, 2021
Gamification--the use of game elements in serious contexts, has been prevalent to enhance users' motivation and engagement in difficult activities. In the literature related to higher education, the use of gamification has emerged as a new pedagogical approach in order to improve students' learning behaviors. On the other hand, traditional…
Descriptors: Outcomes of Education, Game Based Learning, Group Dynamics, Higher Education
Rayna, Sylvie; Garnier, Pascale – Early Years: An International Journal of Research and Development, 2021
In our research on the quality of ECEC settings in France, we were inspired by the 'Mosaic approach' developed by Clark and Moss to take into account the viewpoint of the children aged 2-3 years, who are welcomed in this study through the 'voice' of photography. The aim of this article is to analyse the results of the children's practices of…
Descriptors: Toddlers, Photography, Preschool Education, Educational Quality
Castro, Luis F.; Peuker, Steffen; Mott, Jennifer – Journal of Food Science Education, 2021
Abstract Food analysis courses introduce the theory and application of analytical procedures to characterize foods and their ingredients. Students learn the principles behind analytical techniques commonly used to analyze foods in the industry and evaluate their suitability for the analysis of specific food products. Food analysis courses have…
Descriptors: Teamwork, Cooperative Learning, Active Learning, Learner Engagement
Owen, Julie E.; Rigaud, Shauna; McCarron, Graziella Pagliarulo – New Directions for Student Leadership, 2021
As leadership can be developed and practiced in multiple on- and off-campus contexts, this chapter offers ways to make experiential opportunities more accessible to poor and working-class students. Aiding students in leveraging leadership learning experiences they already have through family and community roles are explored.
Descriptors: Leadership Training, Social Class, Experiential Learning, Low Income Students
Hayakawa, Sayuri; Bartolotti, James; Marian, Viorica – Applied Linguistics, 2021
According to the US Department of State, a native English speaker can learn Spanish in about 600 h, but would take four times as long to learn Japanese. While it may be intuitive that similarity between a foreign language and a native tongue can influence the ease of acquisition, what is less obvious are the specific cognitive and emotional…
Descriptors: Native Language, Native Speakers, Second Language Learning, Learning Strategies
Irgatoglu, Aydan – Education Quarterly Reviews, 2021
This study identifies the level of L2 motivational self-system (L2MSS) consisting of Ideal L2 Self, Ought-to L2 Self, and L2 Learning Experience, and the application of deep and surface learning strategies on high school students regarding gender and grades. The study is designed in both correlation and descriptive comparative models. The research…
Descriptors: Second Language Learning, Student Motivation, Learning Strategies, Self Motivation
Lathwesen, Chantal; Belova, Nadja – Education Sciences, 2021
In the last decade, game-based learning has received growing attention in educational contexts in general and science education in particular. A recent game trend, which has also found its way into STEM classrooms, is escape rooms. In this type of game, players have to work through several puzzles to achieve a specific goal (mostly to escape from…
Descriptors: Game Based Learning, Educational Games, Problem Solving, Cooperative Learning
Soares, Fernanda; Galisson, Kirsten – Comparative Education Review, 2021
Professional learning communities (PLCs) are becoming increasingly popular, in a recognition that teachers' knowledge is situated in teachers' daily experiences and best acquired through ongoing practice and reflection. This study examines the relationship between participation in PLCs and teaching practices and tests specific aspects of a PLC…
Descriptors: Foreign Countries, Communities of Practice, Preschool Teachers, Elementary School Teachers
Kumar, Pardeep; Saxena, Charu; Baber, Hasnan – Smart Learning Environments, 2021
Envisioning learning sans interaction is absurd. Interaction plays a pivotal role in the efficacy and effectiveness of the present-day blended learning systems. Learner-content interaction contributes predominately towards the successful realization of the expected learning outcomes. In order to satisfy the learners and to impart them quality…
Descriptors: Electronic Learning, COVID-19, Pandemics, Student Satisfaction
Duong, Tham My; Tran, Thao Quoc; Nguyen, Thao Thanh Pham – Asian Journal of University Education, 2021
Technology has become an integral part in language education in general and English language teaching and learning in specific. Accordingly, the use of technology enhanced language learning (TELL) tools in English language learning has become common as they can improve the knowledge retention and increase engagement. The study aims at unravelling…
Descriptors: Nonmajors, English (Second Language), Second Language Learning, Learning Strategies
Giang, Nguyen Ngoc – Journal of Education and e-Learning Research, 2021
Project-based learning is one of the most effective and successful teaching methods for STEM topics. Project-based teaching is an open-ended teaching method that helps teachers stimulate students' initiative and teamwork skills and promote creativity. Of the interdisciplinary STEM topics, teaching students how to produce aromatic wax proved an…
Descriptors: Active Learning, Student Projects, STEM Education, Cooperative Learning
Thomas, Rebecca Arlene; Dello Stritto, Mary Ellen – Online Journal of Distance Learning Administration, 2021
Although online learning has continued to grow, limited research has investigated the perceptions of experienced online teaching faculty. The purpose of this study was to investigate how 33 faculty with 10 years or more of experience teaching online perceived the future of higher education online. Qualitative interviews were analyzed in comparison…
Descriptors: Distance Education, Electronic Learning, College Faculty, Teacher Attitudes
Bolick, Cheryl Mason; Williams, Whitney Allred – Social Studies and the Young Learner, 2021
The article focuses on making and makerspaces in the elementary classroom. The authors argue that making in the elementary classroom offers a creative opportunity to capitalize on students' natural sense of wondering and curiosity. They provide a brief background on making and makerspaces and share rich classroom examples of making. Finally, the…
Descriptors: Elementary School Students, Shared Resources and Services, Social Studies, Creativity
Boyle, Julie – European Journal of STEM Education, 2021
This paper describes a set of project-based learning activities focused on a theme of the oceans and marine life. Whilst still providing a clear link to existing physics curricula, the STEAM (Science, Technology, Engineering, Art and Mathematics) design tasks embrace oceanography's interdisciplinary nature and its scope for allowing students to…
Descriptors: Oceanography, STEM Education, Art Education, Active Learning

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