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Lathwesen, Chantal; Belova, Nadja – Education Sciences, 2021
In the last decade, game-based learning has received growing attention in educational contexts in general and science education in particular. A recent game trend, which has also found its way into STEM classrooms, is escape rooms. In this type of game, players have to work through several puzzles to achieve a specific goal (mostly to escape from…
Descriptors: Game Based Learning, Educational Games, Problem Solving, Cooperative Learning
Soares, Fernanda; Galisson, Kirsten – Comparative Education Review, 2021
Professional learning communities (PLCs) are becoming increasingly popular, in a recognition that teachers' knowledge is situated in teachers' daily experiences and best acquired through ongoing practice and reflection. This study examines the relationship between participation in PLCs and teaching practices and tests specific aspects of a PLC…
Descriptors: Foreign Countries, Communities of Practice, Preschool Teachers, Elementary School Teachers
Kumar, Pardeep; Saxena, Charu; Baber, Hasnan – Smart Learning Environments, 2021
Envisioning learning sans interaction is absurd. Interaction plays a pivotal role in the efficacy and effectiveness of the present-day blended learning systems. Learner-content interaction contributes predominately towards the successful realization of the expected learning outcomes. In order to satisfy the learners and to impart them quality…
Descriptors: Electronic Learning, COVID-19, Pandemics, Student Satisfaction
Duong, Tham My; Tran, Thao Quoc; Nguyen, Thao Thanh Pham – Asian Journal of University Education, 2021
Technology has become an integral part in language education in general and English language teaching and learning in specific. Accordingly, the use of technology enhanced language learning (TELL) tools in English language learning has become common as they can improve the knowledge retention and increase engagement. The study aims at unravelling…
Descriptors: Nonmajors, English (Second Language), Second Language Learning, Learning Strategies
Giang, Nguyen Ngoc – Journal of Education and e-Learning Research, 2021
Project-based learning is one of the most effective and successful teaching methods for STEM topics. Project-based teaching is an open-ended teaching method that helps teachers stimulate students' initiative and teamwork skills and promote creativity. Of the interdisciplinary STEM topics, teaching students how to produce aromatic wax proved an…
Descriptors: Active Learning, Student Projects, STEM Education, Cooperative Learning
Thomas, Rebecca Arlene; Dello Stritto, Mary Ellen – Online Journal of Distance Learning Administration, 2021
Although online learning has continued to grow, limited research has investigated the perceptions of experienced online teaching faculty. The purpose of this study was to investigate how 33 faculty with 10 years or more of experience teaching online perceived the future of higher education online. Qualitative interviews were analyzed in comparison…
Descriptors: Distance Education, Electronic Learning, College Faculty, Teacher Attitudes
Bolick, Cheryl Mason; Williams, Whitney Allred – Social Studies and the Young Learner, 2021
The article focuses on making and makerspaces in the elementary classroom. The authors argue that making in the elementary classroom offers a creative opportunity to capitalize on students' natural sense of wondering and curiosity. They provide a brief background on making and makerspaces and share rich classroom examples of making. Finally, the…
Descriptors: Elementary School Students, Shared Resources and Services, Social Studies, Creativity
Boyle, Julie – European Journal of STEM Education, 2021
This paper describes a set of project-based learning activities focused on a theme of the oceans and marine life. Whilst still providing a clear link to existing physics curricula, the STEAM (Science, Technology, Engineering, Art and Mathematics) design tasks embrace oceanography's interdisciplinary nature and its scope for allowing students to…
Descriptors: Oceanography, STEM Education, Art Education, Active Learning
Mohd Nasir, Farah Damia; Hussain, Mohd Al Mahdi; Mohamed, Harnani; Mohd Mokhtar, Mohd Amar; Abdul Karim, Noorhuda – Asian Journal of University Education, 2021
This study aims to investigate factors associated with students' satisfaction with using LMS - UNIEC Virtual in blended learning courses in UNITAR International University, Kelana Jaya. Three factors; perceived ease of use (PEOU), facilitating conditions, and interaction are selected as independent variables in this study. This research was…
Descriptors: Student Satisfaction, Integrated Learning Systems, Blended Learning, College Students
Bray, Laura; Skubik-Peplaski, Camille; Ackerman, Kera B. – Journal of Occupational Therapy, Schools & Early Intervention, 2021
Handwriting and spelling deficits are common struggles experienced by children with specific learning disabilities (SLD), but there is little evidence on interventions that target these areas for children with SLD. To systematically review the research investigating the effectiveness of handwriting and spelling interventions for children with SLD.…
Descriptors: Handwriting, Spelling, Learning Disabilities, Intervention
Anand, Neha; Bachmann, Abbey – IAFOR Journal of Education, 2021
Since the onset of the COVID-19 pandemic, the entire system of education around the world is living each day under rapid experimentation to grapple with unforeseen challenges. The event of the COVID-19 pandemic has not only impacted a student's track of learning but also disrupted the everyday functioning of schools. In the case of the United…
Descriptors: Teaching Conditions, Blended Learning, Educational Environment, COVID-19
Alhashmi, Mariam; Moussa-Inaty, Jase – British Journal of Religious Education, 2021
Islamic education (IE) is currently receiving increased attention and undergoing major changes at the international level. A few studies have investigated the structured professional development programmes provided to IE teachers. However, the area of autonomous IE teacher professional learning continues to be under-researched. Based on…
Descriptors: Religious Education, Islam, Lifelong Learning, Foreign Countries
Puente-Palacios, Katia Elizabeth; Barouh, Raquel Trinchão de Jesus – Journal of Workplace Learning, 2021
Purpose: The purpose of this paper is two-fold: first, to demonstrate that learning occurs as a collective process in addition to traditional individual learning and second, to identify its antecedents and consequences at the team level. Design/methodology/approach: Data were gathered using questionnaires answered by 356 participants organized in…
Descriptors: Correlation, Teamwork, Group Dynamics, Learning Processes
Debeer, Dries; Vanbecelaere, Stefanie; Van Den Noortgate, Wim; Reynvoet, Bert; Depaepe, Fien – British Journal of Educational Technology, 2021
During the last decade, many governments and ed-tech companies have demonstrated an increased interest in digital personalised learning, which resulted in a variety of often game-like adaptive learning environments. However, there has been limited attention for the impact of these personalised learning technologies on children's learning…
Descriptors: Educational Games, Educational Technology, Individualized Instruction, Instructional Effectiveness
Talafuse, Anna – Journal of Education for Business, 2021
The following article outlines the importance of classroom engagement through use of innovative group projects within a marketing research class. Project findings address learning engagement, student loyalty, and enhanced learning using an experiential learning based project designed to help students produce a marketing research project. The…
Descriptors: Marketing, Research, Educational Innovation, Experiential Learning

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