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Ng, Lee Luan; Rino Sharieful Azizie; Chew, Shin Yi – Asia-Pacific Education Researcher, 2022
The study investigates the impact of Massively Multiplayer Online Role-Playing Game (MMORPG) on players' application of vocabulary learning strategies. The participants are experienced online gamers aged between 24 and 25 years old. Apart from identifying the vocabulary learning strategies used by the ESL players during online gaming, in order to…
Descriptors: Computer Games, Simulated Environment, Vocabulary Development, Young Adults
Paviotti, Gigliola; Cavicchi, Alessio – Research on Education and Media, 2022
This study investigates the differences between in-place and online project-based learning carried out over the years at the University of Macerata in the course of Economics and Marketing of Agri-food (an undergraduate degree in Cultural Heritage and Tourism). The study aimed to investigate the key elements to consider to implement online…
Descriptors: Undergraduate Students, Student Projects, Active Learning, Rural Education
Hansson, Petra; Öhman, Johan – European Educational Research Journal, 2022
The question of how sustainability can be incorporated into all areas of society encourages museums to rethink their approaches to society and education. In this article, we argue that museums have the potential to become key public pedagogies for sustainable development and thereby play a crucial role in encouraging participation in…
Descriptors: Museums, Sustainability, Sustainable Development, Teaching Methods
Banat, Maysaa – International Journal of Research in Education and Science, 2022
Many EFL [English as Foreign Language] learners reach university unable to exercise control over their own learning in terms of setting goals, monitoring progress, evaluating activities, and organizing time and resources. To address this concern, an experimental research study was carried out in a Lebanese English medium university. The study…
Descriptors: Foreign Countries, Learning Processes, Metacognition, Writing Instruction
García-González, Abel; Aznar-Diaz, Inmaculada; Ramírez-Montoya, María Soledad; Romero-Rodríguez, José María – Issues in Educational Research, 2022
This research studied the needs of university students receiving distance and hybrid education during the COVID-19 pandemic. The study's main objective was to analyse the university students' expectations and needs in the Andalusia (Spain) region during the COVID-19 health emergency, to provide guidelines for post-COVID online and hybrid…
Descriptors: Student Needs, Expectation, College Students, COVID-19
Zalbidea, Janire; Issa, Bernard I.; Faretta-Stutenberg, Mandy – Modern Language Journal, 2022
Evidence suggests that short-term study abroad experiences can help advance various dimensions of second language (L2) learners' linguistic competence. However, the extent to which gains following a brief sojourn are durable and maintained after immersion remains an open question. The present study examined both the immediate and sustained…
Descriptors: Second Language Learning, Study Abroad, Student Behavior, Psychological Patterns
Kiliç, Mehmet Yasar; Kiliç, Muhammet Emre – Malaysian Online Journal of Educational Technology, 2022
The aim of this study is to examine the relationship between teachers' lifelong learning tendencies and their attitudes towards technology use in education, and to determine the different variables that affect them. The participants of the research are teachers. In the study, the Mann Whitney U test was used for the variables of gender, education…
Descriptors: Foreign Countries, Teachers, Lifelong Learning, Cognitive Style
Agila-Palacios, Martha Vanessa; Muñoz-Repiso, Ana García-Valcárcel; Ramírez-Montoya, María Soledad – Journal of Applied Research in Higher Education, 2022
Purpose: The purpose of this paper is to analyze the influence of two active methodologies on digital competences development using mobile devices. The first methodology is project-oriented learning (POL); the second one is case-based learning (CBL). The analyzed digital competences belong to the communication and collaboration area of framework…
Descriptors: Handheld Devices, Technological Literacy, Student Projects, Active Learning
Barton, Georgina; Riddle, Stewart – Research Studies in Music Education, 2022
Music is learned and taught in multiple ways dependent on the socio-cultural contexts in which learning occurs. The processes employed by music teachers have been extensively explored by music educators and ethnomusicologists in a range of contexts, although there has been limited research into which modes are most predominantly used in different…
Descriptors: Culturally Relevant Education, Music Education, Music Teachers, Cultural Context
Mays, Thomas; Ross, Sonseeahray – Online Journal of Distance Learning Administration, 2022
Developing a sense of community (SoC) in college is vital due to its positive impacts on learning and student success. In this study, the researchers examine students' perceptions of SoC in synchronous and asynchronous online courses, with specific interest in the experiences of regional campus students who are often considered to be…
Descriptors: Sense of Community, Synchronous Communication, Asynchronous Communication, Online Courses
da Silva, Renan Amorim; de Vasconcelos, Flávia Cristina Gomes Catunda – Education and Information Technologies, 2022
This paper presents an analysis of cognitive skill levels expressed in high school students' performance using laboratory simulations. We address lower-order cognitive skills (LOCS) and higher-order cognitive skills (HOCS) situations in a virtual simulation activity, in order to identify and underly further discussions about students' reasoning…
Descriptors: Chemistry, Science Instruction, Cognitive Ability, High School Students
Costley, Jamie; Southam, Ashleigh; Bailey, Daniel; Haji, Shaibou Abbdoulai – Interactive Technology and Smart Education, 2022
Purpose: Online learning and the use of technology-based learning management systems (LMS) are on the rise in higher education. The purpose of this study is to explore how the frequent use of these LMS mediates the relationship between three types of learner interactions and student outcomes. Design/methodology/approach: This was an exploratory…
Descriptors: Integrated Learning Systems, Higher Education, Electronic Learning, Technology Uses in Education
Cai, Zhihui; Mao, Peipei; Wang, Dandan; He, Jinbo; Chen, Xinjie; Fan, Xitao – Educational Psychology Review, 2022
Previous empirical studies on the effect of scaffolding in game-based learning environments have shown inconsistent findings. In this study, we conducted a meta-analysis to examine the effect of scaffolding in digital game-based learning (DGBL) and to explore a range of moderating factors that may have contributed to the inconsistencies of primary…
Descriptors: Game Based Learning, Electronic Learning, Scaffolding (Teaching Technique), Academic Achievement
Mansooji, Hani; Ghaleshahzari, Armaghan; Javid, Mehdi – MEXTESOL Journal, 2022
During the past few decades, creating autonomy in language learners has been considered as a milestone in the success of language learning programs. Most of EFL/ESL teachers apparently do not belittle the significance of autonomous learning because adding to one's knowledge is the learners' duty. However, knowing how many teachers value this…
Descriptors: Foreign Countries, Second Language Learning, Personal Autonomy, Language Teachers
Hirkani, Munira; Hegde, Geeta; Kamath, Ramakrishna; Sonwane, Tejaswini; Angane, Esha; Gajbhiye, Riya – Advances in Physiology Education, 2022
Developing group cohesiveness in the online environment is important for a satisfying learning experience. This article describes an innovative use of crosswords as a "group" activity along with a hybrid version of Medical Pictionary and Medical Charades, in a medical school in India, to engage the learners, encourage interactions and…
Descriptors: Electronic Learning, Group Unity, Group Activities, Medical Students

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