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Mariam Elemam; Ahmed Aboeldahab; Khaled Waleed; Razan Mando; Reem Sadeq; Rashid Sultan; Fatima Hasan; Salma Eldesouki; Rizwan Qaisar – Educational Media International, 2024
The shift to online learning due to the COVID-19 pandemic has led to numerous complaints from caregivers unaccustomed to new technologies, resulting in technostress, defined as "stress or psychosomatic illness caused by working with computer technology on a daily basis." This study investigates the prevalence and impact of technostress…
Descriptors: Stress Variables, COVID-19, Pandemics, Elementary School Students
Kristin E. Mansell; Heather Greenhalgh-Spencer – Center for Innovative Research in Change, Leadership, and Education, 2024
In 2018, the Texas Education Agency (TEA) introduced a competitive grant program designed to assist Local Education Agencies (LEA) in attaining Math Innovation Zone (MIZ) designation through a four-year process which ensures program fidelity. The primary objective of this initiative is to enhance math proficiency levels for PreK - 8th grade…
Descriptors: Elementary School Mathematics, Elementary School Students, Middle School Mathematics, Middle School Students
Shuyan Wang – SAGE Open, 2024
Student engagement as an important predictor of peer interaction and academic achievement has received considerable attention in second language classes. Despite its significance, how study groups engage in online writing activities in collaborative learning settings remains underexplored. To fill this gap, the present study explored how a group…
Descriptors: Learner Engagement, Cooperative Learning, Group Dynamics, Computer Uses in Education
Danielle J. Malone; J. B. Firestone; J. A. Morrison; S. N. Newcomer; L. K. Lightner – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2024
This paper describes the integration of geographic information system (GIS) technology in a high school environmental science classroom, specifically examining the impact of GIS technology on student engagement, critical thinking, and interdisciplinary learning for Education for Sustainability (EfS). This environmental science classroom utilized…
Descriptors: Sustainability, Environmental Education, Geographic Information Systems, High Schools
Ramdani Miftah; Lia Kurniawati; Kamal Fikri Musa – Mathematics Teaching Research Journal, 2024
In this 21st century, learners are required to be able to adapt to new challenges so that they can solve problems in the real world. This poses challenges in learning, especially online learning, which will continue to grow. This research aims to produce worksheets for prospective teachers using the Interactive Case-Based Learning (ICBL) model…
Descriptors: Foreign Countries, Inservice Teacher Education, Electronic Learning, Worksheets
Jazzmyn M. Ivery-Robinson – ProQuest LLC, 2024
This exploratory sequential mixed methods study explored how African American, Asian/Pacific Islander, Latino/Hispanic, and Native American (ALANA) students develop a sense of belonging within higher education at one private, Predominantly White Institution (PWIs) within the United States when co-curricular programs are offered within the…
Descriptors: Extracurricular Activities, African American Students, Asian American Students, Hispanic American Students
Ruth Beatty; Colinda Clyne; Leslie-Anne Muma; Jennifer Parkinson; Bonnie Sears – Canadian Journal of Science, Mathematics and Technology Education, 2024
In this study, a research team made up of Métis artists and knowledge keepers, Anishinaabe and non-Indigenous educators, and a non-Indigenous university mathematics education researcher co-designed and delivered an Indigenous cultural mathematical inquiry in a Grade 5 classroom. We explored the connections between loom bead designs and…
Descriptors: Foreign Countries, Indigenous Knowledge, Indigenous Populations, Elementary School Curriculum
Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design
Robson M. Araujo-Junior; Alec M. Bodzin – Interactive Learning Environments, 2024
Digital game-based and gamified technologies hold much promise to promote the development of learners' conceptual knowledge. This efficacy study used desktop virtual reality (dVR) to investigate how the place-based digital gameful learning experience (DGLE) "Watershed Explorers", implemented as a curriculum enhancement activity, impacted…
Descriptors: Game Based Learning, Place Based Education, Learning Experience, Middle School Students
Naoko Taguchi – Language Teaching, 2024
Learning pragmatics involves learning linguistic forms and their communicative functions as well as the context where the form-function relationships are realized. Given its socially grounded, context-sensitive nature, pragmatics may be best learned in a technology-enhanced environment that provides direct access to contextualized communicative…
Descriptors: Pragmatics, Language Acquisition, Game Based Learning, Video Games
Nogry, S.; Varly, P. – Journal of Research on Technology in Education, 2018
Information and communication technology (ICT) use among children in low-income countries remains understudied. The purpose of this study is to describe laptop usage among children in the context of the One Laptop per Child (OLPC) project 4 years after the laptops were first introduced in a community in Madagascar. The study was conducted using a…
Descriptors: Laptop Computers, Computer Uses in Education, Educational Technology, Low Income Groups
Sun, Fu-Rong; Pan, Long-Fei; Wan, Rong-Gen; Li, Hui; Wu, Shu-Jing – Interactive Learning Environments, 2021
This research aims to explore the latent effect of elementary student engagement in a Spherical Video-based Virtual Reality (SVVR) environment for a school-based course on higher level competence development. Student engagement and higher level competence development were investigated using a valid sample of 324 students from five elementary…
Descriptors: Learner Engagement, Elementary School Students, Computer Simulation, Skill Development
Gomes, Mary E.; Kime, Lychelle; Bush, Jessica M.; Myers, Austin B. – Teaching of Psychology, 2021
Introduction: In the past decade, use of screen media has increased dramatically among young adults. Statement of Problem: Mounting evidence suggests that high levels of media use are associated with a range of negative psychological outcomes. Literature Review: We present instructions for a four-day electronic media fast assigned in a course…
Descriptors: Psychology, Introductory Courses, Undergraduate Students, Student Experience
Naveh, Gali; Shelef, Amit – International Journal of Educational Management, 2021
Purpose: Research has shown that the much-anticipated technology revolution in higher education has failed to come to fruition. The arrival of 'digital natives' millennial students to higher education was presume to present even greater challenge concerning technology use. In light of these gaps, this research aims to capture higher education…
Descriptors: Student Attitudes, Undergraduate Students, Young Adults, Engineering Education
Reis, Sally M.; Peters, Pamela M. – Gifted Education International, 2021
The process of talent development with children and young adults who have participated in programs based on the Enrichment Triad and the Schoolwide Enrichment Model (SEM) has been the focus of research by Renzulli and Reis, as well as other scholars and colleagues, for over four decades. Periodic summaries of this extensive research have been…
Descriptors: Gifted Education, Enrichment, Talent Development, Educational Research